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Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
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2 changed files with 3 additions and 3 deletions
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@ -274,7 +274,7 @@ template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
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{
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static const std::string reg_table[] =
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{
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"gl_Position",
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"gl_FragCoord",
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"diff_color", "spec_color",
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"fogc",
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"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7", "tc8", "tc9",
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