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cellSaveData* improvements
* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a little buggy. * Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and other games. NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code appear in all the syscalls. I just want to wait until most of the SaveData functions are implemented and working to do some serious refactoring.
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3 changed files with 328 additions and 48 deletions
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@ -979,8 +979,8 @@ void cellSysutil_init()
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//cellSysutil.AddFunc(0xf6482036, cellSaveDataUserGetListItem);
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cellSysutil.AddFunc(0x2de0d663, cellSaveDataListSave2);
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cellSysutil.AddFunc(0x1dfbfdd6, cellSaveDataListLoad2);
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//cellSysutil.AddFunc(0x2aae9ef5, cellSaveDataFixedSave2);
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//cellSysutil.AddFunc(0x2a8eada2, cellSaveDataFixedLoad2);
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cellSysutil.AddFunc(0x2aae9ef5, cellSaveDataFixedSave2);
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cellSysutil.AddFunc(0x2a8eada2, cellSaveDataFixedLoad2);
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//cellSysutil.AddFunc(0x8b7ed64b, cellSaveDataAutoSave2);
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//cellSysutil.AddFunc(0xfbd5c856, cellSaveDataAutoLoad2);
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//cellSysutil.AddFunc(0x4dd03a4e, cellSaveDataListAutoSave);
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