patch_manager: save widget layout

This commit is contained in:
Megamouse 2020-06-25 18:26:47 +02:00
parent ab9cdc70ad
commit 7d3389d548
4 changed files with 43 additions and 9 deletions

View file

@ -106,6 +106,7 @@ namespace gui
const QString fs = "FileSystem";
const QString gs_frame = "GSFrame";
const QString trophy = "Trophy";
const QString patches = "Patches";
const QString savedata = "SaveData";
const QString users = "Users";
const QString notes = "Notes";
@ -213,6 +214,9 @@ namespace gui
const gui_save tr_games_state = gui_save(trophy, "games_state", QByteArray());
const gui_save tr_trophy_state = gui_save(trophy, "trophy_state", QByteArray());
const gui_save pm_geometry = gui_save(patches, "geometry", QByteArray());
const gui_save pm_splitter_state = gui_save(patches, "splitter_state", QByteArray());
const gui_save sd_geometry = gui_save(savedata, "geometry", QByteArray());
const gui_save sd_icon_size = gui_save(savedata, "icon_size", 60);
const gui_save sd_icon_color = gui_save(savedata, "icon_color", gl_icon_color);