sdl_instance mutex touch ups

This commit is contained in:
Katharine Chui 2025-05-01 10:35:41 +02:00
parent 0729f7d078
commit 7d19cac8f9
2 changed files with 3 additions and 7 deletions

View file

@ -28,19 +28,17 @@ sdl_instance& sdl_instance::get_instance()
void sdl_instance::pump_events()
{
instance_mutex.lock();
const std::lock_guard<std::mutex> lock(m_instance_mutex);
if (m_initialized)
SDL_PumpEvents();
instance_mutex.unlock();
}
bool sdl_instance::initialize()
{
instance_mutex.lock();
const std::lock_guard<std::mutex> lock(m_instance_mutex);
// Only init SDL once. SDL uses a global state internally...
if (m_initialized)
{
instance_mutex.unlock();
return true;
}
@ -55,7 +53,6 @@ bool sdl_instance::initialize()
if (!SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD))
{
sdl_log.error("Could not initialize! SDL Error: %s", SDL_GetError());
instance_mutex.unlock();
return false;
}
@ -122,7 +119,6 @@ bool sdl_instance::initialize()
nullptr);
m_initialized = true;
instance_mutex.unlock();
return true;
}

View file

@ -15,5 +15,5 @@ public:
private:
bool m_initialized = false;
std::mutex instance_mutex;
std::mutex m_instance_mutex;
};