Qt: adjust max llvm thread tooltip

This commit is contained in:
Megamouse 2020-04-17 12:59:16 +02:00
parent 171367fe88
commit 7ba5f1f503

View file

@ -103,7 +103,7 @@ public:
const QString resize_on_boot = tr("Automatically resizes the game window on boot.\nThis does not change the internal game resolution."); const QString resize_on_boot = tr("Automatically resizes the game window on boot.\nThis does not change the internal game resolution.");
const QString show_trophy_popups = tr("Show trophy pop-ups when a trophy is unlocked."); const QString show_trophy_popups = tr("Show trophy pop-ups when a trophy is unlocked.");
const QString disable_mouse = tr("Disables the activation of fullscreen mode per double-click while the game screen is active.\nCheck this if you want to play with mouse and keyboard (for example with UCR)."); const QString disable_mouse = tr("Disables the activation of fullscreen mode per double-click while the game screen is active.\nCheck this if you want to play with mouse and keyboard (for example with UCR).");
const QString max_llvm_threads = tr("Limits the maximum number of threads used for PPU Module compilation.\nLower this in order to increase performance of other open applications.\nThe default uses all available threads."); const QString max_llvm_threads = tr("Limits the maximum number of threads used for the initial PPU and SPU module compilation.\nLower this in order to increase performance of other open applications.\nThe default uses all available threads.");
const QString show_shader_compilation_hint = tr("Show shader compilation hints using the native overlay."); const QString show_shader_compilation_hint = tr("Show shader compilation hints using the native overlay.");
const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout."); const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout.");