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Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID Relax OpenGL requirements by removing 4.5 features Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer Apply travis workaround by danilaml Fix vertex upload in in case of inlined array
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8 changed files with 211 additions and 29 deletions
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@ -166,6 +166,10 @@ OPENGL_PROC(PFNGLCHECKFRAMEBUFFERSTATUSPROC, CheckFramebufferStatus);
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OPENGL_PROC(PFNGLBINDBUFFERBASEPROC, BindBufferBase);
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//Texture Buffers
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OPENGL_PROC(PFNGLTEXBUFFERPROC, TexBuffer);
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OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEEXTPROC, TextureBufferRangeEXT);
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//KHR_debug
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OPENGL_PROC(PFNGLDEBUGMESSAGECONTROLARBPROC, DebugMessageControlARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGEINSERTARBPROC, DebugMessageInsertARB);
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