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input/overlays: add option to lock overlay input to player one
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7 changed files with 23 additions and 0 deletions
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@ -411,6 +411,9 @@ void pad_thread::operator()()
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for (usz i = 0; i < m_pads.size() && !ps_button_pressed; i++)
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{
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if (i > 0 && g_cfg.io.lock_overlay_input_to_player_one)
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break;
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const auto& pad = m_pads[i];
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if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
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