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gl: Add a framework for compute shaders
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4 changed files with 416 additions and 12 deletions
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#include "stdafx.h"
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#include "GLHelpers.h"
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#include "GLTexture.h"
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#include "GLCompute.h"
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#include "Utilities/Log.h"
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namespace gl
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{
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std::unordered_map<u32, std::unique_ptr<gl::compute_task>> g_compute_tasks;
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blitter *g_hw_blitter = nullptr;
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capabilities g_driver_caps;
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const fbo screen{};
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