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Remove global thread counter (again)
Seems fine without it now.
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3 changed files with 0 additions and 17 deletions
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@ -1638,12 +1638,6 @@ void Emulator::Stop(bool restart)
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cpu_thread::stop_all();
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g_fxo->reset();
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while (u32 x = thread_ctrl::get_count())
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{
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sys_log.fatal("Waiting for %u threads...", x);
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std::this_thread::sleep_for(300ms);
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}
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sys_log.notice("All threads have been stopped.");
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lv2_obj::cleanup();
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