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Improved Vertex Shader Decompiler.
Fixed VFS Manager crash. Fixed SPU image loader. Draft implementation of cellFsAioRead. Improved Callbacks.
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12 changed files with 262 additions and 53 deletions
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@ -119,8 +119,8 @@ bool ELF32Loader::LoadShdrInfo()
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if(ehdr.e_shstrndx >= shdr_arr.GetCount())
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{
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ConLog.Error("LoadShdr32 error: shstrndx too big!");
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return false;
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ConLog.Warning("LoadShdr32 error: shstrndx too big!");
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return true;
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}
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for(u32 i=0; i<shdr_arr.GetCount(); ++i)
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