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https://github.com/RPCS3/rpcs3.git
synced 2025-07-14 10:48:36 +12:00
Logitech G27 fixes and cleanups
- revamp effect direction to avoid some windows driver issues - ref: https://github.com/libsdl-org/SDL/issues/7941 - fix possible SDL_SetJoystickLED calls on closed joystick handle - revamp ramp and variable effects - various comment cleanups
This commit is contained in:
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3cebfaa648
commit
79681dd601
1 changed files with 67 additions and 49 deletions
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@ -34,10 +34,12 @@ usb_device_logitech_g27::usb_device_logitech_g27(u32 controller_index, const std
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}
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m_default_spring_effect.type = SDL_HAPTIC_SPRING;
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// ref: https://github.com/libsdl-org/SDL/issues/7941, need to use SDL_HAPTIC_STEERING_AXIS for some windows drivers
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m_default_spring_effect.condition.direction = SDL_HapticDirection
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{
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.type = SDL_HAPTIC_POLAR,
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.dir = {27000, 0}
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.type = SDL_HAPTIC_STEERING_AXIS,
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.dir = {0, 0, 0}
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};
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m_default_spring_effect.condition.length = SDL_HAPTIC_INFINITY;
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for (int i = 0; i < 1 /*3*/; i++)
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@ -291,12 +293,6 @@ void usb_device_logitech_g27::sdl_refresh()
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if (joysticks_changed || haptic_changed || led_joystick_changed)
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{
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const std::lock_guard<std::mutex> lock(m_sdl_handles_mutex);
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if (joysticks_changed)
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{
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clear_sdl_joysticks(m_joysticks);
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m_joysticks = new_joysticks;
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}
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// reset effects if the ffb device is changed
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if (haptic_changed)
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{
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if (m_haptic_handle)
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@ -304,6 +300,7 @@ void usb_device_logitech_g27::sdl_refresh()
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SDL_CloseHaptic(m_haptic_handle);
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m_haptic_handle = nullptr;
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}
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// reset effects if the ffb device is changed
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for (logitech_g27_ffb_slot& slot : m_effect_slots)
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{
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slot.effect_id = -1;
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@ -316,6 +313,12 @@ void usb_device_logitech_g27::sdl_refresh()
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SDL_SetJoystickLED(m_led_joystick_handle, 0, 0, 0);
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m_led_joystick_handle = new_led_joystick_handle;
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}
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if (joysticks_changed)
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{
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// finally clear out previous joystick handles
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clear_sdl_joysticks(m_joysticks);
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m_joysticks = new_joysticks;
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}
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}
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if (!joysticks_changed)
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@ -330,17 +333,27 @@ void usb_device_logitech_g27::sdl_refresh()
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}
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}
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static inline s16 logitech_g27_force_to_level(u8 force)
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static inline s16 logitech_g27_force_to_level(u8 force, bool reverse = false)
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{
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if (force == 127 || force == 128)
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{
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return 0;
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}
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s16 converted = 0;
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if (force > 128)
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{
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return ((force - 128) * 0x7FFF) / (255 - 128);
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converted = ((force - 128) * 0x7FFF) / (255 - 128);
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}
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return ((127 - force) * 0x7FFF * -1) / (127 - 0);
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else
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{
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converted = ((127 - force) * 0x7FFF * -1) / (127 - 0);
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}
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if (reverse)
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converted *= -1;
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return converted;
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}
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static inline s16 logitech_g27_position_to_center(u8 left, u8 right)
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@ -777,14 +790,11 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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// logitech_g27_log.error("%02x %02x %02x %02x %02x %02x %02x", buf[0], buf[1], buf[2], buf[3], buf[4], buf[5], buf[6]);
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// printf("%02x %02x %02x %02x %02x %02x %02x\n", buf[0], buf[1], buf[2], buf[3], buf[4], buf[5], buf[6]);
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// ref: https://github.com/libsdl-org/SDL/issues/7941, need to use SDL_HAPTIC_STEERING_AXIS for some windows drivers
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SDL_HapticDirection direction = {
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.type = SDL_HAPTIC_POLAR,
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.dir = {27000, 0}
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.type = SDL_HAPTIC_STEERING_AXIS,
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.dir = {0, 0, 0}
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};
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if (m_reverse_effects)
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{
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direction.dir[0] = 9000;
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}
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// TODO maybe force clipping from cfg
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@ -900,7 +910,7 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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new_effect.type = SDL_HAPTIC_CONSTANT;
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new_effect.constant.direction = direction;
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new_effect.constant.length = SDL_HAPTIC_INFINITY;
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new_effect.constant.level = logitech_g27_force_to_level(buf[2 + i]);
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new_effect.constant.level = logitech_g27_force_to_level(buf[2 + i], m_reverse_effects);
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break;
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}
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case 0x01:
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@ -912,7 +922,6 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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new_effect.condition.length = SDL_HAPTIC_INFINITY;
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const u8 s1 = buf[5] & 1;
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const u8 s2 = (buf[5] >> 4) & 1;
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// TODO direction cfg
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const u16 saturation = logitech_g27_clip_to_saturation(buf[6]);
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s16 center = 0;
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u16 deadband = 0;
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@ -1006,7 +1015,6 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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const u8 k2 = buf[3];
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const u8 s1 = buf[5] & 1;
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const u8 s2 = (buf[5] >> 4) & 1;
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// TODO direction cfg
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s16 left_coeff = logitech_g27_friction_coeff_to_coeff(k1, s1);
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s16 right_coeff = logitech_g27_friction_coeff_to_coeff(k2, s2);
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const s16 saturation = logitech_g27_clip_to_saturation(buf[4]);
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@ -1030,7 +1038,6 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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new_effect.type = SDL_HAPTIC_SPRING;
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new_effect.condition.direction = direction;
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new_effect.condition.length = SDL_HAPTIC_INFINITY;
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// TODO direction cfg
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const u16 saturation = logitech_g27_clip_to_saturation(buf[4]);
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const u16 deadband = 2 * 0xFFFF / 255;
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s16 center = 0;
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@ -1069,6 +1076,11 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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case 0x05:
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{
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// Sawtooth up/Sawtooth down
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// for reversing sawtooth, it should be mirroring the offset, then play the up/down counterpart
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if (buf[1] == 0x04)
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new_effect.type = !m_reverse_effects ? SDL_HAPTIC_SAWTOOTHUP : SDL_HAPTIC_SAWTOOTHDOWN;
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else
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new_effect.type = m_reverse_effects ? SDL_HAPTIC_SAWTOOTHUP : SDL_HAPTIC_SAWTOOTHDOWN;
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new_effect.type = buf[1] == 0x04 ? SDL_HAPTIC_SAWTOOTHUP : SDL_HAPTIC_SAWTOOTHDOWN;
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new_effect.periodic.direction = direction;
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new_effect.periodic.length = SDL_HAPTIC_INFINITY;
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@ -1082,16 +1094,18 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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else
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{
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logitech_g27_log.error("cannot evaluate slope for saw tooth effect, loops per step %u level per step %u", t3, inc);
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new_effect.periodic.period = 1000;
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unknown_effect = true;
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break;
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}
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1) - new_effect.periodic.offset;
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2, m_reverse_effects);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1) - logitech_g27_force_to_level((l1 + l2) / 2);
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new_effect.periodic.phase = buf[1] == 0x04 ? 36000 * (l1 - l0) / (l1 - l2) : 36000 * (l0 - l2) / (l1 - l2);
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break;
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}
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case 0x06:
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{
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// Trapezoid, convert to SDL_HAPTIC_SQUARE or SDL_HAPTIC_TRIANGLE
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// TODO full accuracy will need some kind of rendering thread, cannot be represented with a single effect
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new_effect.periodic.direction = direction;
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new_effect.periodic.length = SDL_HAPTIC_INFINITY;
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const u8 l1 = buf[2];
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@ -1111,13 +1125,15 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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new_effect.type = SDL_HAPTIC_TRIANGLE;
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}
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new_effect.periodic.period = total_slope_time + total_flat_time;
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1) - new_effect.periodic.offset;
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// when mirroring waves, both offset and magnitude should be mirrored
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2, m_reverse_effects);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1, m_reverse_effects) - new_effect.periodic.offset;
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break;
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}
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case 0x07:
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{
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// Rectangle, convert to SDL_HAPTIC_SQUARE
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// TODO full accuracy will need some kind of rendering thread, cannot be represented with a single effect
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new_effect.type = SDL_HAPTIC_SQUARE;
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new_effect.periodic.direction = direction;
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new_effect.periodic.length = SDL_HAPTIC_INFINITY;
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const u8 t2 = buf[5];
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const u8 p = buf[6];
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new_effect.periodic.period = logitech_g27_loops_to_ms(t1, !m_fixed_loop) + logitech_g27_loops_to_ms(t2, !m_fixed_loop);
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1) - new_effect.periodic.offset;
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new_effect.periodic.offset = logitech_g27_force_to_level((l1 + l2) / 2, m_reverse_effects);
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new_effect.periodic.magnitude = logitech_g27_force_to_level(l1, m_reverse_effects) - new_effect.periodic.offset;
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if (new_effect.periodic.period != 0)
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new_effect.periodic.phase = 36000 * logitech_g27_loops_to_ms(p, !m_fixed_loop) / new_effect.periodic.period;
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else
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@ -1141,13 +1157,11 @@ void usb_device_logitech_g27::interrupt_transfer(u32 buf_size, u8* buf, u32 endp
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case 0x08:
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case 0x09:
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{
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// Variable/Ramp, convert to SDL_HAPTIC_CONSTANT
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// Variable/Ramp, convert to SDL_HAPTIC_CONSTANT / SDL_HAPTIC_RAMP
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if (i % 2 != 0)
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{
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continue;
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}
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new_effect.type = SDL_HAPTIC_CONSTANT;
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new_effect.constant.direction = direction;
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const u8 l1 = buf[2];
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const u8 l2 = buf[3];
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const u8 t1 = buf[4] >> 4;
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const u8 d2 = (buf[6] >> 4) & 1;
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if (buf[1] == 0x08)
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{
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new_effect.type = SDL_HAPTIC_CONSTANT;
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const u8 t = i == 0 ? t1 : t2;
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const u8 s = i == 0 ? s1 : s2;
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const u8 d = i == 0 ? d1 : d2;
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const u8 l = i == 0 ? l1 : l2;
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new_effect.constant.length = SDL_HAPTIC_INFINITY;
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new_effect.constant.direction = direction;
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if (s == 0 || t == 0)
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{
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// gran turismo 6 does this, gives a variable force with no step so it just behaves as constant force
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new_effect.constant.level = logitech_g27_force_to_level(l);
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new_effect.constant.level = logitech_g27_force_to_level(l, m_reverse_effects);
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// hack: gran turismo 6 spams download and play
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update_hack = true;
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}
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else
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{
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new_effect.constant.attack_level = logitech_g27_force_to_level(l);
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if (d)
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new_effect.constant.level = d ? -0x7FFF : 0x7FFF;
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if (m_reverse_effects)
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new_effect.constant.level *= -1;
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// TODO full accuracy will need some kind of rendering thread, cannot be represented with a single effect
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const s16 begin_level = logitech_g27_force_to_level(l, m_reverse_effects);
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if ((new_effect.constant.level > 0 && begin_level > 0) || (new_effect.constant.level < 0 && begin_level < 0))
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{
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new_effect.constant.level = 0;
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new_effect.constant.attack_length = l * logitech_g27_loops_to_ms(t, !m_fixed_loop) / s;
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}
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else
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{
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new_effect.constant.level = 0x7FFF;
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new_effect.constant.attack_length = (255 - l) * logitech_g27_loops_to_ms(t, !m_fixed_loop) / s;
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new_effect.constant.attack_level = begin_level * 0x7FFF / new_effect.constant.level;
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}
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}
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}
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else
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{
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new_effect.type = SDL_HAPTIC_RAMP;
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new_effect.ramp.direction = direction;
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const s16 l1_converted = logitech_g27_force_to_level(l1, m_reverse_effects);
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const s16 l2_converted = logitech_g27_force_to_level(l2, m_reverse_effects);
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new_effect.ramp.start = d1 ? l1_converted : l2_converted;
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new_effect.ramp.end = d1 ? l2_converted : l1_converted;
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new_effect.ramp.length = 0;
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if (s2 == 0 || t2 == 0)
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{
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logitech_g27_log.error("cannot evaluate slope for ramp effect, loops per step %u level per step %u", t2, s2);
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}
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else
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{
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new_effect.constant.length = (l1 - l2) * logitech_g27_loops_to_ms(t2, !m_fixed_loop) / s2;
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new_effect.constant.attack_length = new_effect.constant.length;
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new_effect.constant.attack_level = d1 ? logitech_g27_force_to_level(l1) : logitech_g27_force_to_level(l2);
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}
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new_effect.constant.level = d1 ? logitech_g27_force_to_level(l2) : logitech_g27_force_to_level(l1);
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new_effect.ramp.length = (l1 - l2) * logitech_g27_loops_to_ms(t2, !m_fixed_loop) / s2;
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}
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break;
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}
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case 0x09:
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{
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// Set LED
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// TODO this is practically disabled at the moment, due to effect slot matching prior
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// need to figure out what this command actually does first, since RPM light command has priority to SDL_SetJoystickLED
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if (m_led_joystick_handle == nullptr)
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{
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break;
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