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Simple patch engine
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5 changed files with 160 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include "Utilities/Config.h"
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#include "Utilities/AutoPause.h"
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#include "Utilities/event.h"
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#include "Utilities/bin_patch.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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@ -99,6 +100,9 @@ void Emulator::Init()
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fs::create_dir(dev_hdd1 + "game/");
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fs::create_path(dev_hdd1);
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fs::create_path(dev_usb);
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// Initialize patch engine
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fxm::make_always<patch_engine>()->append(fs::get_config_dir() + "/patch.yml");
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}
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void Emulator::SetPath(const std::string& path, const std::string& elf_path)
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@ -215,6 +219,10 @@ void Emulator::Load()
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LOG_NOTICE(LOADER, "Used configuration:\n%s\n", cfg::root.to_string());
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// Load patches from different locations
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fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml");
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fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml");
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// Mount all devices
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const std::string emu_dir_ = g_cfg_vfs_emulator_dir;
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const std::string emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
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