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https://github.com/RPCS3/rpcs3.git
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commit
7804c56584
3 changed files with 6 additions and 4 deletions
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@ -7,6 +7,7 @@ if (CMAKE_COMPILER_IS_GNUCXX)
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#add_definitions(-Wfatal-errors)
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#add_definitions(-Wfatal-errors)
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add_definitions(-w) # TODO: remove me
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add_definitions(-w) # TODO: remove me
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add_definitions(-fpermissive) # TODO: remove me
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add_definitions(-fpermissive) # TODO: remove me
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add_definitions(-g) # Debugging!!
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endif()
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
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@ -10,6 +10,10 @@ void InitProcTable()
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#undef OPENGL_PROC
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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#undef OPENGL_PROC2
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#endif
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#endif
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#ifdef __UNIX__
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glewExperimental = true;
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glewInit();
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#endif
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}
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}
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#ifdef _WIN32
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#ifdef _WIN32
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@ -39,9 +43,6 @@ void OpenGL::Init()
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#include "GLProcTable.tbl"
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#include "GLProcTable.tbl"
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#undef OPENGL_PROC
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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#undef OPENGL_PROC2
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#elif __UNIX__
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glewExperimental = true;
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glewInit();
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#endif
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#endif
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}
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}
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@ -155,7 +155,7 @@ int cellPngDecDecodeData(u32 mainHandle, u32 subHandle, mem8_ptr_t data, const m
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//Decode PNG file. (TODO: Is there any faster alternative? Can we do it without external libraries?)
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//Decode PNG file. (TODO: Is there any faster alternative? Can we do it without external libraries?)
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int width, height, actual_components;
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int width, height, actual_components;
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std::shared_ptr<unsigned char> image(stbi_load_from_memory(png, fileSize, &width, &height, &actual_components, 4));
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std::shared_ptr<unsigned char> image(stbi_load_from_memory(png.GetPtr(), fileSize, &width, &height, &actual_components, 4));
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if (!image) return CELL_PNGDEC_ERROR_STREAM_FORMAT;
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if (!image) return CELL_PNGDEC_ERROR_STREAM_FORMAT;
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uint image_size = width * height;
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uint image_size = width * height;
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