RSX texture refactor (#2144)

This commit is contained in:
raven02 2016-09-19 09:25:49 +08:00 committed by GitHub
parent 530ea688e4
commit 77f8ce503d
12 changed files with 62 additions and 62 deletions

View file

@ -188,7 +188,7 @@ std::vector<rsx_subresource_layout> get_subresources_layout_impl(const RsxTextur
fmt::throw_exception("Wrong format 0x%x" HERE, format);
}
std::vector<rsx_subresource_layout> get_subresources_layout(const rsx::texture &texture)
std::vector<rsx_subresource_layout> get_subresources_layout(const rsx::fragment_texture &texture)
{
return get_subresources_layout_impl(texture);
}
@ -385,7 +385,7 @@ static size_t get_placed_texture_storage_size(u16 width, u16 height, u32 depth,
return result * (cubemap ? 6 : 1);
}
size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t row_pitch_alignement, size_t mipmap_alignment)
size_t get_placed_texture_storage_size(const rsx::fragment_texture &texture, size_t row_pitch_alignement, size_t mipmap_alignment)
{
return get_placed_texture_storage_size(texture.width(), texture.height(), texture.depth(), texture.format(), texture.mipmap(), texture.cubemap(),
row_pitch_alignement, mipmap_alignment);
@ -468,7 +468,7 @@ static size_t get_texture_size(u32 w, u32 h, u8 format)
}
}
size_t get_texture_size(const rsx::texture &texture)
size_t get_texture_size(const rsx::fragment_texture &texture)
{
return get_texture_size(texture.width(), texture.height(), texture.format());
}

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@ -18,14 +18,14 @@ struct rsx_subresource_layout
* Get size to store texture in a linear fashion.
* Storage is assumed to use a rowPitchAlignement boundary for every row of texture.
*/
size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t row_pitch_alignement, size_t mipmap_alignment = 0x200);
size_t get_placed_texture_storage_size(const rsx::fragment_texture &texture, size_t row_pitch_alignement, size_t mipmap_alignment = 0x200);
size_t get_placed_texture_storage_size(const rsx::vertex_texture &texture, size_t row_pitch_alignement, size_t mipmap_alignment = 0x200);
/**
* get all rsx_subresource_layout for texture.
* The subresources are ordered per layer then per mipmap level (as in rsx memory).
*/
std::vector<rsx_subresource_layout> get_subresources_layout(const rsx::texture &texture);
std::vector<rsx_subresource_layout> get_subresources_layout(const rsx::fragment_texture &texture);
std::vector<rsx_subresource_layout> get_subresources_layout(const rsx::vertex_texture &texture);
void upload_texture_subresource(gsl::span<gsl::byte> dst_buffer, const rsx_subresource_layout &src_layout, int format, bool is_swizzled, size_t dst_row_pitch_multiple_of);
@ -36,5 +36,5 @@ u8 get_format_block_size_in_texel(int format);
/**
* Get number of bytes occupied by texture in RSX mem
*/
size_t get_texture_size(const rsx::texture &texture);
size_t get_texture_size(const rsx::fragment_texture &texture);
size_t get_texture_size(const rsx::vertex_texture &texture);

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@ -35,7 +35,7 @@ D3D12_COMPARISON_FUNC get_sampler_compare_func[] =
D3D12_COMPARISON_FUNC_ALWAYS
};
D3D12_SAMPLER_DESC get_sampler_desc(const rsx::texture &texture)
D3D12_SAMPLER_DESC get_sampler_desc(const rsx::fragment_texture &texture)
{
D3D12_SAMPLER_DESC samplerDesc = {};
samplerDesc.Filter = get_texture_filter(texture.min_filter(), texture.mag_filter());
@ -56,7 +56,7 @@ D3D12_SAMPLER_DESC get_sampler_desc(const rsx::texture &texture)
namespace
{
CD3DX12_RESOURCE_DESC get_texture_description(const rsx::texture &texture)
CD3DX12_RESOURCE_DESC get_texture_description(const rsx::fragment_texture &texture)
{
const u8 format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
DXGI_FORMAT dxgi_format = get_texture_format(format);
@ -92,7 +92,7 @@ namespace {
* Allocate buffer in texture_buffer_heap big enough and upload data into existing_texture which should be in COPY_DEST state
*/
void update_existing_texture(
const rsx::texture &texture,
const rsx::fragment_texture &texture,
ID3D12GraphicsCommandList *command_list,
d3d12_data_heap &texture_buffer_heap,
ID3D12Resource *existing_texture)
@ -145,7 +145,7 @@ namespace {
* using a temporary texture buffer.
*/
ComPtr<ID3D12Resource> upload_single_texture(
const rsx::texture &texture,
const rsx::fragment_texture &texture,
ID3D12Device *device,
ID3D12GraphicsCommandList *command_list,
d3d12_data_heap &texture_buffer_heap)
@ -165,7 +165,7 @@ ComPtr<ID3D12Resource> upload_single_texture(
}
D3D12_SHADER_RESOURCE_VIEW_DESC get_srv_descriptor_with_dimensions(const rsx::texture &tex)
D3D12_SHADER_RESOURCE_VIEW_DESC get_srv_descriptor_with_dimensions(const rsx::fragment_texture &tex)
{
D3D12_SHADER_RESOURCE_VIEW_DESC shared_resource_view_desc = {};
switch (tex.get_extended_texture_dimension())

View file

@ -313,7 +313,7 @@ void GLGSRender::begin()
namespace
{
GLenum get_gl_target_for_texture(const rsx::texture& tex)
GLenum get_gl_target_for_texture(const rsx::fragment_texture& tex)
{
switch (tex.get_extended_texture_dimension())
{

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@ -433,7 +433,7 @@ namespace rsx
return false;
}
void texture::init(int index, rsx::texture& tex)
void texture::init(int index, rsx::fragment_texture& tex)
{
switch (tex.dimension())
{

View file

@ -4,7 +4,7 @@
namespace rsx
{
class vertex_texture;
class texture;
class fragment_texture;
namespace gl
{
@ -38,7 +38,7 @@ namespace rsx
return (v << 2) | (v >> 4);
}
void init(int index, rsx::texture& tex);
void init(int index, rsx::fragment_texture& tex);
void init(int index, rsx::vertex_texture& tex);
/**

View file

@ -6,7 +6,7 @@
namespace rsx
{
void texture::init()
void fragment_texture::init()
{
// Offset
registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)] = 0;
@ -38,32 +38,32 @@ namespace rsx
registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)] = 0;
}
u32 texture::offset() const
u32 fragment_texture::offset() const
{
return registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)];
}
u8 texture::location() const
u8 fragment_texture::location() const
{
return (registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1;
}
bool texture::cubemap() const
bool fragment_texture::cubemap() const
{
return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1);
}
u8 texture::border_type() const
u8 fragment_texture::border_type() const
{
return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1);
}
rsx::texture_dimension texture::dimension() const
rsx::texture_dimension fragment_texture::dimension() const
{
return rsx::to_texture_dimension((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf);
}
rsx::texture_dimension_extended texture::get_extended_texture_dimension() const
rsx::texture_dimension_extended fragment_texture::get_extended_texture_dimension() const
{
switch (dimension())
{
@ -75,12 +75,12 @@ namespace rsx
}
}
u8 texture::format() const
u8 fragment_texture::format() const
{
return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff);
}
bool texture::is_compressed_format() const
bool fragment_texture::is_compressed_format() const
{
int texture_format = format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
if (texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT1 ||
@ -90,12 +90,12 @@ namespace rsx
return false;
}
u16 texture::mipmap() const
u16 fragment_texture::mipmap() const
{
return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff);
}
u16 texture::get_exact_mipmap_count() const
u16 fragment_texture::get_exact_mipmap_count() const
{
if (is_compressed_format())
{
@ -108,137 +108,137 @@ namespace rsx
return std::min(mipmap(), max_mipmap_count);
}
rsx::texture_wrap_mode texture::wrap_s() const
rsx::texture_wrap_mode fragment_texture::wrap_s() const
{
return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf);
}
rsx::texture_wrap_mode texture::wrap_t() const
rsx::texture_wrap_mode fragment_texture::wrap_t() const
{
return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf);
}
rsx::texture_wrap_mode texture::wrap_r() const
rsx::texture_wrap_mode fragment_texture::wrap_r() const
{
return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 16) & 0xf);
}
u8 texture::unsigned_remap() const
u8 fragment_texture::unsigned_remap() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 12) & 0xf);
}
u8 texture::zfunc() const
u8 fragment_texture::zfunc() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 28) & 0xf);
}
u8 texture::gamma() const
u8 fragment_texture::gamma() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
}
u8 texture::aniso_bias() const
u8 fragment_texture::aniso_bias() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 4) & 0xf);
}
u8 texture::signed_remap() const
u8 fragment_texture::signed_remap() const
{
return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 24) & 0xf);
}
bool texture::enabled() const
bool fragment_texture::enabled() const
{
return location() <= 1 && ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1);
}
u16 texture::min_lod() const
u16 fragment_texture::min_lod() const
{
return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff);
}
u16 texture::max_lod() const
u16 fragment_texture::max_lod() const
{
return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff);
}
rsx::texture_max_anisotropy texture::max_aniso() const
rsx::texture_max_anisotropy fragment_texture::max_aniso() const
{
return rsx::to_texture_max_anisotropy((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 4) & 0x7);
}
bool texture::alpha_kill_enabled() const
bool fragment_texture::alpha_kill_enabled() const
{
return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 2) & 0x1);
}
u32 texture::remap() const
u32 fragment_texture::remap() const
{
return (registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]);
}
float texture::bias() const
float fragment_texture::bias() const
{
return float(f16((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff));
}
rsx::texture_minify_filter texture::min_filter() const
rsx::texture_minify_filter fragment_texture::min_filter() const
{
return rsx::to_texture_minify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 16) & 0x7);
}
rsx::texture_magnify_filter texture::mag_filter() const
rsx::texture_magnify_filter fragment_texture::mag_filter() const
{
return rsx::to_texture_magnify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 24) & 0x7);
}
u8 texture::convolution_filter() const
u8 fragment_texture::convolution_filter() const
{
return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 13) & 0xf);
}
bool texture::a_signed() const
bool fragment_texture::a_signed() const
{
return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 28) & 0x1);
}
bool texture::r_signed() const
bool fragment_texture::r_signed() const
{
return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 29) & 0x1);
}
bool texture::g_signed() const
bool fragment_texture::g_signed() const
{
return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 30) & 0x1);
}
bool texture::b_signed() const
bool fragment_texture::b_signed() const
{
return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 31) & 0x1);
}
u16 texture::width() const
u16 fragment_texture::width() const
{
return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff);
}
u16 texture::height() const
u16 fragment_texture::height() const
{
return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff);
}
u32 texture::border_color() const
u32 fragment_texture::border_color() const
{
return registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)];
}
u16 texture::depth() const
u16 fragment_texture::depth() const
{
return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] >> 20;
}
u32 texture::pitch() const
u32 fragment_texture::pitch() const
{
return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] & 0xfffff;
}

View file

@ -14,15 +14,15 @@ namespace rsx
texture_dimension_3d = 3,
};
class texture
class fragment_texture
{
protected:
const u8 m_index;
std::array<u32, 0x10000 / 4> &registers;
public:
texture(u8 idx, std::array<u32, 0x10000 / 4> &r) : m_index(idx), registers(r) { }
texture() = delete;
fragment_texture(u8 idx, std::array<u32, 0x10000 / 4> &r) : m_index(idx), registers(r) { }
fragment_texture() = delete;
//initialize texture registers with default values
void init();

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@ -19,7 +19,7 @@ extern cfg::bool_entry g_cfg_rsx_debug_output;
namespace rsx
{
class texture;
class fragment_texture;
}
namespace vk
@ -458,7 +458,7 @@ namespace vk
void create(vk::render_device &device, VkFormat format, VkImageUsageFlags usage, u32 width, u32 height, u32 mipmaps = 1, bool gpu_only = false, VkComponentMapping swizzle = default_component_map());
void destroy();
void init(rsx::texture &tex, vk::command_buffer &cmd, bool ignore_checks = false);
void init(rsx::fragment_texture &tex, vk::command_buffer &cmd, bool ignore_checks = false);
void flush(vk::command_buffer & cmd);
//Fill with debug color 0xFF

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@ -282,7 +282,7 @@ namespace vk
create(device, format, usage, tiling, width, height, mipmaps, gpu_only, swizzle);
}
void texture::init(rsx::texture& tex, vk::command_buffer &cmd, bool ignore_checks)
void texture::init(rsx::fragment_texture& tex, vk::command_buffer &cmd, bool ignore_checks)
{
VkImageViewType best_type = VK_IMAGE_VIEW_TYPE_2D;

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@ -161,7 +161,7 @@ namespace vk
purge_cache();
}
vk::image_view* upload_texture(command_buffer cmd, rsx::texture &tex, rsx::vk_render_targets &m_rtts, const vk::memory_type_mapping &memory_type_mapping, vk_data_heap& upload_heap, vk::buffer* upload_buffer)
vk::image_view* upload_texture(command_buffer cmd, rsx::fragment_texture &tex, rsx::vk_render_targets &m_rtts, const vk::memory_type_mapping &memory_type_mapping, vk_data_heap& upload_heap, vk::buffer* upload_buffer)
{
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
const u32 range = (u32)get_texture_size(tex);

View file

@ -142,7 +142,7 @@ namespace rsx
return *this;
}
std::array<texture, 16> fragment_textures;
std::array<fragment_texture, 16> fragment_textures;
std::array<vertex_texture, 4> vertex_textures;
@ -171,7 +171,7 @@ namespace rsx
std::array<data_array_format_info, 16> vertex_arrays_info;
rsx_state() :
fragment_textures(fill_array<texture>(registers, std::make_index_sequence<16>())),
fragment_textures(fill_array<fragment_texture>(registers, std::make_index_sequence<16>())),
vertex_textures(fill_array<vertex_texture>(registers, std::make_index_sequence<4>())),
vertex_arrays_info(fill_array<data_array_format_info>(registers, std::make_index_sequence<16>()))
{ }