GL: fix few texture swizzle remap (#1823)

* GL: fix few texture swizzle remap

* GL: add texture format HILO8 & HILO_S8

* VK: add mapping for X32_FLOAT
This commit is contained in:
raven02 2016-06-25 20:15:10 +08:00 committed by GitHub
parent 091b6711ae
commit 7779742ac1
2 changed files with 49 additions and 21 deletions

View file

@ -124,30 +124,59 @@ namespace
// NOTE: This must be in ARGB order in all forms below.
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8: return{ GL_RED, GL_RED, GL_RED, GL_RED };
case CELL_GCM_TEXTURE_A4R4G4B4: return { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_G8B8: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_X16: return { GL_RED, GL_ONE, GL_RED, GL_ONE };
case CELL_GCM_TEXTURE_Y16_X16: return { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
case CELL_GCM_TEXTURE_X32_FLOAT: return { GL_RED, GL_ONE, GL_ONE, GL_ONE };
case CELL_GCM_TEXTURE_D1R5G5B5: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_D8R8G8B8: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_A8R8G8B8:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_A8R8G8B8: // TODO
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_B8:
return { GL_RED, GL_RED, GL_RED, GL_RED };
case CELL_GCM_TEXTURE_A4R4G4B4:
return { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_G8B8:
return { GL_GREEN, GL_RED, GL_GREEN, GL_RED};
case CELL_GCM_TEXTURE_X16:
return { GL_RED, GL_ONE, GL_RED, GL_ONE };
case CELL_GCM_TEXTURE_Y16_X16:
return { GL_RED, GL_GREEN, GL_RED, GL_GREEN};
case CELL_GCM_TEXTURE_X32_FLOAT:
return { GL_RED, GL_ONE, GL_ONE, GL_ONE };
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
return { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return { GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN };
case CELL_GCM_TEXTURE_D1R5G5B5:
case CELL_GCM_TEXTURE_D8R8G8B8:
return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return { GL_ZERO, GL_GREEN, GL_BLUE, GL_RED };
}
throw EXCEPTION("Unknown format %x", texture_format);
}