Replace uint32_t with u32

This commit is contained in:
Nekotekina 2020-12-18 11:34:50 +03:00
parent ae633292c0
commit 77352a2a86
19 changed files with 262 additions and 260 deletions

View file

@ -169,12 +169,12 @@ namespace vk
rsx_log.notice("texture not found in program: %stex%u", (domain == ::glsl::program_domain::glsl_vertex_program)? "v" : "", texture_unit);
}
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, uint32_t binding_point, VkDescriptorSet &descriptor_set)
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorSet &descriptor_set)
{
bind_buffer(buffer_descriptor, binding_point, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptor_set);
}
void program::bind_uniform(const VkBufferView &buffer_view, uint32_t binding_point, VkDescriptorSet &descriptor_set)
void program::bind_uniform(const VkBufferView &buffer_view, u32 binding_point, VkDescriptorSet &descriptor_set)
{
const VkWriteDescriptorSet descriptor_writer =
{
@ -208,7 +208,7 @@ namespace vk
rsx_log.notice("vertex buffer not found in program: %s", binding_name.c_str());
}
void program::bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, uint32_t binding_point, VkDescriptorType type, VkDescriptorSet &descriptor_set)
void program::bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorType type, VkDescriptorSet &descriptor_set)
{
const VkWriteDescriptorSet descriptor_writer =
{