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Improved OpenGL renderer
- Implemented color buffer reading.
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4 changed files with 29 additions and 5 deletions
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@ -55,6 +55,8 @@ int cellGcmInit(u32 context_addr, u32 cmdSize, u32 ioSize, u32 ioAddress)
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const u32 local_size = 0xf900000; //TODO
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const u32 local_addr = Memory.RSXFBMem.GetStartAddr();
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cellGcmSys.Warning("*** local memory(addr=0x%x, size=0x%x)", local_addr, local_size);
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map_offset_addr = 0;
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map_offset_pos = 0;
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current_config.ioSize = re32(ioSize);
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@ -370,7 +372,7 @@ int cellGcmSetWaitFlip(mem_ptr_t<CellGcmContextData> ctxt)
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{
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cellGcmSys.Warning("cellGcmSetWaitFlip(ctx=0x%x)", ctxt.GetAddr());
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//GSLockCurrent lock(GS_LOCK_WAIT_FLIP);
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GSLockCurrent lock(GS_LOCK_WAIT_FLIP);
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return CELL_OK;
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}
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