From 9fd244cf9ce63f621f00e12247c41c06731aa1e6 Mon Sep 17 00:00:00 2001 From: AnnieL Date: Thu, 10 Mar 2016 14:52:58 +0000 Subject: [PATCH] Set Write/Read Color/Depth Buffers to false by default Since they're not working properly right now, there's no reason for them to be enabled by default. --- rpcs3/config.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/rpcs3/config.h b/rpcs3/config.h index bb88f6547d..0c565d9c32 100644 --- a/rpcs3/config.h +++ b/rpcs3/config.h @@ -854,10 +854,10 @@ namespace rpcs3 { opengl_group(group *grp) : group{ grp, "opengl" } {} - entry write_color_buffers { this, "Write Color Buffers", true }; - entry write_depth_buffer { this, "Write Depth Buffer", true }; - entry read_color_buffers { this, "Read Color Buffers", true }; - entry read_depth_buffer { this, "Read Depth Buffer", true }; + entry write_color_buffers { this, "Write Color Buffers", false }; + entry write_depth_buffer { this, "Write Depth Buffer", false }; + entry read_color_buffers { this, "Read Color Buffers", false }; + entry read_depth_buffer { this, "Read Depth Buffer", false }; } opengl{ this }; struct d3d12_group : protected group