Qt: Cleanup game-install assistant pull request

Use paths instead of IDs,  disable typemap.
This commit is contained in:
Eladash 2023-12-11 11:35:29 +02:00 committed by Elad Ashkenazi
parent 60baa49007
commit 75494066ea
3 changed files with 29 additions and 33 deletions

View file

@ -97,25 +97,24 @@ Q_SIGNALS:
void Refreshed(); void Refreshed();
public: public:
template <typename KeyType> template <typename KeyType>
struct GameIdsTable struct GameIdsTable
{ {
// List of Game IDS an operation has been done on for the use of the slot function // List of game paths an operation has been done on for the use of the slot function
std::set<QString> m_done_ids; std::set<std::string> m_done_paths;
}; };
template <typename KeySlot, typename Func> // Enqueue slot for refreshed signal
// Allowing for an individual container for each distinct use case (currently disabled and contains only one such entry)
template <typename KeySlot = void, typename Func>
void AddRefreshedSlot(Func&& func) void AddRefreshedSlot(Func&& func)
{ {
if (!m_refresh_funcs_manage_type.has_value()) // NOTE: Remove assert when the need for individual containers arises
{ static_assert(std::is_void_v<KeySlot>);
m_refresh_funcs_manage_type.emplace();
}
connect(this, &game_list_frame::Refreshed, this, [this, func = std::move(func)]() mutable connect(this, &game_list_frame::Refreshed, this, [this, func = std::move(func)]() mutable
{ {
func(m_refresh_funcs_manage_type->get<GameIdsTable<KeySlot>>().m_done_ids); func(m_refresh_funcs_manage_type->get<GameIdsTable<KeySlot>>().m_done_paths);
}, Qt::SingleShotConnection); }, Qt::SingleShotConnection);
} }
@ -195,7 +194,6 @@ private:
const std::array<int, 1> m_parsing_threads{0}; const std::array<int, 1> m_parsing_threads{0};
QFutureWatcher<void> m_parsing_watcher; QFutureWatcher<void> m_parsing_watcher;
QFutureWatcher<void> m_refresh_watcher; QFutureWatcher<void> m_refresh_watcher;
usz m_refresh_counter = 0;
QSet<QString> m_hidden_list; QSet<QString> m_hidden_list;
bool m_show_hidden{false}; bool m_show_hidden{false};
@ -213,5 +211,5 @@ private:
bool m_draw_compat_status_to_grid = false; bool m_draw_compat_status_to_grid = false;
bool m_show_custom_icons = true; bool m_show_custom_icons = true;
bool m_play_hover_movies = true; bool m_play_hover_movies = true;
std::optional<auto_typemap<game_list_frame>> m_refresh_funcs_manage_type; std::optional<auto_typemap<game_list_frame>> m_refresh_funcs_manage_type{std::in_place};
}; };

View file

@ -1095,27 +1095,30 @@ bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_bo
bootable_paths_installed[bootable_paths[index]] = packages[index].title_id; bootable_paths_installed[bootable_paths[index]] = packages[index].title_id;
} }
// Need to test here due to potential std::move later
const bool installed_a_whole_package_without_new_software = bootable_paths_installed.empty() && !cancelled; const bool installed_a_whole_package_without_new_software = bootable_paths_installed.empty() && !cancelled;
if (!bootable_paths_installed.empty()) if (!bootable_paths_installed.empty())
{ {
m_game_list_frame->AddRefreshedSlot<class KeyType>([this, paths = std::move(bootable_paths_installed)](std::set<QString>& IDs) mutable m_game_list_frame->AddRefreshedSlot([this, paths = std::move(bootable_paths_installed)](std::set<std::string>& claimed_paths) mutable
{ {
// Try to claim operaions on ID // Try to claim operaions on ID
for (auto it = paths.begin(); it != paths.end();) for (auto it = paths.begin(); it != paths.end();)
{ {
if (IDs.count(it->second)) std::string resolved_path = Emu.GetCallbacks().resolve_path(it->first);
if (resolved_path.empty() || claimed_paths.count(resolved_path))
{ {
it = paths.erase(it); it = paths.erase(it);
} }
else else
{ {
IDs.emplace(it->second); claimed_paths.emplace(std::move(resolved_path));
it++; it++;
} }
} }
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), std::move(paths)); ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), paths);
}); });
} }
@ -1127,12 +1130,6 @@ bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_bo
if (installed_a_whole_package_without_new_software) if (installed_a_whole_package_without_new_software)
{ {
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this); m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this);
return true;
}
if (!cancelled)
{
return true;
} }
} }
else else
@ -2406,7 +2403,7 @@ void main_window::CreateConnects()
// Only select one folder for now // Only select one folder for now
paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
AddGamesFromDirs(paths); AddGamesFromDirs(std::move(paths));
}); });
connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]() connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]()
@ -3500,7 +3497,7 @@ void main_window::closeEvent(QCloseEvent* closeEvent)
Add valid disc games to gamelist (games.yml) Add valid disc games to gamelist (games.yml)
@param paths = dir paths to scan for game @param paths = dir paths to scan for game
*/ */
void main_window::AddGamesFromDirs(const QStringList& paths) void main_window::AddGamesFromDirs(QStringList&& paths)
{ {
if (paths.isEmpty()) if (paths.isEmpty())
{ {
@ -3508,7 +3505,7 @@ void main_window::AddGamesFromDirs(const QStringList& paths)
} }
// Obtain list of previously existing entries under the specificied parent paths for comparison // Obtain list of previously existing entries under the specificied parent paths for comparison
std::unordered_set<std::string_view> existing; std::unordered_set<std::string> existing;
for (const game_info& game : m_game_list_frame->GetGameInfo()) for (const game_info& game : m_game_list_frame->GetGameInfo())
{ {
@ -3530,7 +3527,7 @@ void main_window::AddGamesFromDirs(const QStringList& paths)
Emu.AddGamesFromDir(sstr(path)); Emu.AddGamesFromDir(sstr(path));
} }
m_game_list_frame->AddRefreshedSlot<class KeyType>([this, paths = std::move(paths), existing = std::move(existing)](std::set<QString>& IDs) m_game_list_frame->AddRefreshedSlot([this, paths = std::move(paths), existing = std::move(existing)](std::set<std::string>& claimed_paths)
{ {
// Execute followup operations only for newly added entries under the specified paths // Execute followup operations only for newly added entries under the specified paths
std::map<std::string, QString> paths_added; // -> title id std::map<std::string, QString> paths_added; // -> title id
@ -3543,13 +3540,14 @@ void main_window::AddGamesFromDirs(const QStringList& paths)
{ {
if (Emu.IsPathInsideDir(game->info.path, sstr(dir_path))) if (Emu.IsPathInsideDir(game->info.path, sstr(dir_path)))
{ {
// Try to claim operaion on ID // Try to claim operaion on directory path
const QString title_id = qstr(game->info.serial);
if (!IDs.count(title_id)) std::string resolved_path = Emu.GetCallbacks().resolve_path(game->info.path);
if (!resolved_path.empty() && !claimed_paths.count(resolved_path))
{ {
IDs.emplace(title_id); claimed_paths.emplace(game->info.path);
paths_added.emplace(game->info.path, title_id); paths_added.emplace(game->info.path, qstr(game->info.serial));
} }
break; break;
@ -3560,7 +3558,7 @@ void main_window::AddGamesFromDirs(const QStringList& paths)
if (!paths_added.empty()) if (!paths_added.empty())
{ {
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), std::move(paths_added)); ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), paths_added);
} }
}); });
@ -3741,7 +3739,7 @@ void main_window::dropEvent(QDropEvent* event)
} }
case drop_type::drop_dir: // import valid games to gamelist (games.yaml) case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
{ {
AddGamesFromDirs(drop_paths); AddGamesFromDirs(std::move(drop_paths));
break; break;
} }
case drop_type::drop_game: // import valid games to gamelist (games.yaml) case drop_type::drop_game: // import valid games to gamelist (games.yaml)

View file

@ -166,7 +166,7 @@ private:
u64 m_drop_file_timestamp = umax; u64 m_drop_file_timestamp = umax;
drop_type m_drop_file_cached_drop_type = drop_type::drop_error; drop_type m_drop_file_cached_drop_type = drop_type::drop_error;
drop_type IsValidFile(const QMimeData& md, QStringList* drop_paths = nullptr); drop_type IsValidFile(const QMimeData& md, QStringList* drop_paths = nullptr);
void AddGamesFromDirs(const QStringList& paths); void AddGamesFromDirs(QStringList&& paths);
QAction* CreateRecentAction(const q_string_pair& entry, const uint& sc_idx); QAction* CreateRecentAction(const q_string_pair& entry, const uint& sc_idx);
void BootRecentAction(const QAction* act); void BootRecentAction(const QAction* act);