VS: fix relative 3rdparty paths

This commit is contained in:
Megamouse 2025-04-27 10:57:17 +02:00
parent 2d4ff404bd
commit 752df0dae7
2 changed files with 4 additions and 4 deletions

View file

@ -3,7 +3,7 @@
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>.\;..\;..\3rdparty\asmjit\asmjit\src;..\..\3rdparty\yaml-cpp\yaml-cpp\include;..\3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\libpng\libpng;..\3rdparty\GL;..\3rdparty\stblib\stb;..\3rdparty\openal\openal-soft\include\AL;..\3rdparty\pugixml\src;..\3rdparty\hidapi\hidapi</IncludePath>
<IncludePath>.\;..\;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi</IncludePath>
<OutDir>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\</OutDir>
<LibraryPath>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
@ -130,7 +130,7 @@
LLVMX86TargetMCA.lib;
LLVMXRay.lib;
</AdditionalDependencies>
<AdditionalLibraryDirectories>..\3rdparty\ffmpeg\lib\windows\x86_64</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\ffmpeg\lib\windows\x86_64</AdditionalLibraryDirectories>
<StackReserveSize>8388608</StackReserveSize>
<StackCommitSize>1048576</StackCommitSize>
</Link>

View file

@ -113,7 +113,7 @@
<PostBuildEvent>
<Command>
$(QTDIR)\bin\windeployqt --no-compiler-runtime --no-opengl-sw --no-patchqt --no-translations --no-quick --no-system-d3d-compiler --no-system-dxc-compiler --no-ffmpeg --no-quick-import --plugindir "$(TargetDir)qt6\plugins" --release "$(TargetPath)"
xcopy /y /d "..\3rdparty\opencv\opencv\opencv410\build\x64\bin\opencv_world4100.dll" "$(OutDir)"
xcopy /y /d "$(SolutionDir)3rdparty\opencv\opencv\opencv410\build\x64\bin\opencv_world4100.dll" "$(OutDir)"
</Command>
</PostBuildEvent>
<PostBuildEvent>
@ -164,7 +164,7 @@
<PostBuildEvent>
<Command>
$(QTDIR)\bin\windeployqt --no-compiler-runtime --no-opengl-sw --no-patchqt --no-translations --no-quick --no-system-d3d-compiler --no-system-dxc-compiler --no-ffmpeg --no-quick-import --plugindir "$(TargetDir)qt6\plugins" --debug "$(TargetPath)"
xcopy /y /d "..\3rdparty\opencv\opencv\opencv410\build\x64\bin\opencv_world4100.dll" "$(OutDir)"
xcopy /y /d "$(SolutionDir)3rdparty\opencv\opencv\opencv410\build\x64\bin\opencv_world4100.dll" "$(OutDir)"
</Command>
</PostBuildEvent>
<PostBuildEvent>