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Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD
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1 changed files with 1 additions and 1 deletions
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@ -1475,7 +1475,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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{
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{
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// Don't need /dev_bdvd
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// Don't need /dev_bdvd
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}
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}
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else if (m_cat == "DG" && from_hdd0_game)
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else if (m_cat == "DG" && from_hdd0_game && disc.empty())
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{
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{
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// Disc game located in dev_hdd0/game
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// Disc game located in dev_hdd0/game
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vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
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vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
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