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Implement at32() util
Works like .at() but uses source location for "exception".
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62 changed files with 472 additions and 452 deletions
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@ -1150,7 +1150,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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hover_gif,
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shader_load
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};
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const auto handle_icon = [this, serial](const QString& game_icon_path, const QString& suffix, icon_action action, icon_type type)
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{
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QString icon_path;
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@ -2621,7 +2621,7 @@ std::string game_list_frame::GetStringFromU32(const u32& key, const std::map<u32
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{
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if (map.find(key) != map.end())
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{
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string << map.at(key);
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string << ::at32(map, key);
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}
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}
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