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https://github.com/RPCS3/rpcs3.git
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Some fixes
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parent
3aefa2b4e1
commit
6f1e76198a
98 changed files with 2326 additions and 2348 deletions
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@ -11,13 +11,15 @@
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#include "CPUThread.h"
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CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<std::string()> thread_name)
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: m_state({ CPU_STATE_STOP })
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: m_state({ CPU_STATE_STOPPED })
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, m_id(Emu.GetIdManager().get_current_id())
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, m_type(type)
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, m_name(name)
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{
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start(thread_name, [this]
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{
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SendDbgCommand(DID_CREATE_THREAD, this);
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std::unique_lock<std::mutex> lock(mutex);
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// check thread status
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@ -39,7 +41,7 @@ CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<
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}
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catch (CPUThreadStop)
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{
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m_state |= CPU_STATE_STOP;
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m_state |= CPU_STATE_STOPPED;
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}
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catch (CPUThreadExit)
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{
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@ -47,6 +49,7 @@ CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<
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break;
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}
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m_state &= ~CPU_STATE_RETURN;
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cv.notify_one();
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continue;
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}
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@ -58,8 +61,6 @@ CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<
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cv.notify_all();
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});
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SendDbgCommand(DID_CREATE_THREAD, this);
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}
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CPUThread::~CPUThread()
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@ -74,7 +75,7 @@ CPUThread::~CPUThread()
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bool CPUThread::IsPaused() const
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{
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return (m_state.load() & CPU_STATE_PAUSE) != 0 || Emu.IsPaused();
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return (m_state.load() & CPU_STATE_PAUSED) != 0 || Emu.IsPaused();
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}
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void CPUThread::DumpInformation() const
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@ -97,7 +98,7 @@ void CPUThread::Resume()
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{
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SendDbgCommand(DID_RESUME_THREAD, this);
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m_state &= ~CPU_STATE_PAUSE;
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m_state &= ~CPU_STATE_PAUSED;
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cv.notify_one();
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@ -108,7 +109,7 @@ void CPUThread::Pause()
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{
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SendDbgCommand(DID_PAUSE_THREAD, this);
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m_state |= CPU_STATE_PAUSE;
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m_state |= CPU_STATE_PAUSED;
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cv.notify_one();
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@ -125,7 +126,7 @@ void CPUThread::Stop()
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}
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else
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{
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m_state |= CPU_STATE_STOP;
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m_state |= CPU_STATE_STOPPED;
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cv.notify_one();
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}
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@ -137,7 +138,7 @@ void CPUThread::Exec()
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{
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SendDbgCommand(DID_EXEC_THREAD, this);
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m_state &= ~CPU_STATE_STOP;
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m_state &= ~CPU_STATE_STOPPED;
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cv.notify_one();
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}
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@ -159,7 +160,7 @@ void CPUThread::Step()
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m_state.atomic_op([](u64& state)
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{
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state |= CPU_STATE_STEP;
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state &= ~CPU_STATE_PAUSE;
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state &= ~CPU_STATE_PAUSED;
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});
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cv.notify_one();
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@ -194,7 +195,7 @@ bool CPUThread::CheckStatus()
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cv.wait_for(lock, std::chrono::milliseconds(1));
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}
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if (IsStopped())
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if (m_state.load() & CPU_STATE_RETURN || IsStopped())
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{
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return true;
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}
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@ -202,7 +203,7 @@ bool CPUThread::CheckStatus()
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if (m_state.load() & CPU_STATE_STEP)
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{
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// set PAUSE, but allow to execute once
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m_state |= CPU_STATE_PAUSE;
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m_state |= CPU_STATE_PAUSED;
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m_state &= ~CPU_STATE_STEP;
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}
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