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Qt: remove trophy_tree_widget_item.h
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parent
d275c36e0a
commit
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3 changed files with 0 additions and 53 deletions
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@ -1663,7 +1663,6 @@
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<ClInclude Include="rpcs3qt\trophy_manager_dialog.h" />
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<ClInclude Include="rpcs3qt\trophy_manager_dialog.h" />
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<ClInclude Include="rpcs3qt\trophy_notification_frame.h" />
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<ClInclude Include="rpcs3qt\trophy_notification_frame.h" />
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<ClInclude Include="rpcs3qt\trophy_notification_helper.h" />
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<ClInclude Include="rpcs3qt\trophy_notification_helper.h" />
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<ClInclude Include="rpcs3qt\trophy_tree_widget_item.h" />
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<ClInclude Include="xinput_pad_handler.h" />
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<ClInclude Include="xinput_pad_handler.h" />
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<ClInclude Include="\rpcs3qt\*.h" />
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<ClInclude Include="\rpcs3qt\*.h" />
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</ItemGroup>
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</ItemGroup>
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@ -709,9 +709,6 @@
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<ClInclude Include="rpcs3qt\trophy_manager_dialog.h">
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<ClInclude Include="rpcs3qt\trophy_manager_dialog.h">
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<Filter>Gui\trophy</Filter>
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<Filter>Gui\trophy</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="rpcs3qt\trophy_tree_widget_item.h">
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<Filter>Gui\trophy</Filter>
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</ClInclude>
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<ClInclude Include="evdev_joystick_handler.h">
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<ClInclude Include="evdev_joystick_handler.h">
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<Filter>Io\evdev</Filter>
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<Filter>Io\evdev</Filter>
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</ClInclude>
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</ClInclude>
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@ -1,49 +0,0 @@
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#pragma once
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#include <rpcs3/rpcs3qt/trophy_manager_dialog.h>
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#include <QTreeWidgetItem>
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class trophy_tree_widget_item : public QTreeWidgetItem
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{
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public:
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trophy_tree_widget_item(QTreeWidget* parent) : QTreeWidgetItem(parent) {};
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trophy_tree_widget_item(QTreeWidgetItem* parent) : QTreeWidgetItem(parent) {};
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private:
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bool operator<(const QTreeWidgetItem &other) const override
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{
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auto GetTrophyRank = [](const QString& name)
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{
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if (name.toLower() == "bronze")
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{
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return 0;
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}
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else if (name.toLower() == "silver")
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{
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return 1;
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}
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else if (name.toLower() == "gold")
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{
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return 2;
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}
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else if (name.toLower() == "platinum")
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{
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return 3;
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}
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return -1;
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};
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int column = treeWidget()->sortColumn();
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switch (column)
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{
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case TrophyColumns::Name: return text(TrophyColumns::Name).toLower() < other.text(TrophyColumns::Name).toLower();
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case TrophyColumns::Description: return text(TrophyColumns::Description).toLower() < other.text(TrophyColumns::Description).toLower();
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case TrophyColumns::Type: return GetTrophyRank(text(TrophyColumns::Type)) < GetTrophyRank(other.text(TrophyColumns::Type));
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case TrophyColumns::IsUnlocked: return text(TrophyColumns::IsUnlocked).toLower() > other.text(TrophyColumns::IsUnlocked).toLower();
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case TrophyColumns::Id:
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default:
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return text(TrophyColumns::Id).toInt() < other.text(TrophyColumns::Id).toInt();
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}
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}
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};
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