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gl: Reimplement textures
- Separate texture data from texture views
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12 changed files with 589 additions and 1162 deletions
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@ -306,279 +306,6 @@ namespace gl
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return m_size;
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}
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void texture::settings::apply(const texture &texture) const
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{
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save_binding_state save(texture);
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texture.pixel_unpack_settings().apply();
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if (compressed_format(m_internal_format))
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{
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int compressed_image_size = m_compressed_image_size;
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if (!compressed_image_size)
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{
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switch (m_internal_format)
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{
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case texture::internal_format::compressed_rgb_s3tc_dxt1:
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compressed_image_size = ((m_width + 2) / 3) * ((m_height + 2) / 3) * 6;
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break;
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case texture::internal_format::compressed_rgba_s3tc_dxt1:
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compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 8;
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break;
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case texture::internal_format::compressed_rgba_s3tc_dxt3:
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case texture::internal_format::compressed_rgba_s3tc_dxt5:
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compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 16;
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break;
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default:
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fmt::throw_exception("Tried to load unimplemented internal_format type." HERE);
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break;
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}
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}
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if (m_parent->get_target() != gl::texture::target::texture2D)
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fmt::throw_exception("Mutable compressed texture of non-2D type is unimplemented" HERE);
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glCompressedTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, compressed_image_size, m_pixels);
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}
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else
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{
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switch ((GLenum)m_parent->get_target())
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{
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case GL_TEXTURE_1D:
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{
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glTexImage1D(GL_TEXTURE_1D, m_level, (GLint)m_internal_format, m_width, 0, (GLint)m_format, (GLint)m_type, m_pixels);
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break;
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}
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case GL_TEXTURE_2D:
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{
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glTexImage2D(GL_TEXTURE_2D, m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
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break;
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}
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case GL_TEXTURE_3D:
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{
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glTexImage3D(GL_TEXTURE_3D, m_level, (GLint)m_internal_format, m_width, m_height, m_depth, 0, (GLint)m_format, (GLint)m_type, m_pixels);
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break;
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}
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case GL_TEXTURE_CUBE_MAP:
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{
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for (int face = 0; face < 6; ++face)
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
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break;
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}
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}
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}
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LEVEL, m_max_level);
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if (m_pixels && m_generate_mipmap)
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{
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glGenerateMipmap((GLenum)m_parent->get_target());
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}
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_S, (GLint)m_wrap_s);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_T, (GLint)m_wrap_t);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_R, (GLint)m_wrap_r);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_MODE, (GLint)m_compare_mode);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_FUNC, (GLint)m_compare_func);
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glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_LOD, m_max_lod);
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glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LOD, m_min_lod);
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glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_LOD_BIAS, m_lod);
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glTexParameterfv((GLenum)m_parent->get_target(), GL_TEXTURE_BORDER_COLOR, m_border_color.rgba);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_FILTER, (GLint)m_min_filter);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAG_FILTER, (GLint)m_mag_filter);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_R, (GLint)m_swizzle_r);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_G, (GLint)m_swizzle_g);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_B, (GLint)m_swizzle_b);
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glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_A, (GLint)m_swizzle_a);
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glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_ANISOTROPY_EXT, m_aniso);
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}
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void texture::settings::apply()
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{
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if (m_parent)
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{
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apply(*m_parent);
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m_parent = nullptr;
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}
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}
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texture::settings& texture::settings::swizzle(texture::channel r, texture::channel g, texture::channel b, texture::channel a)
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{
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m_swizzle_r = r;
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m_swizzle_g = g;
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m_swizzle_b = b;
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m_swizzle_a = a;
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return *this;
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}
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texture::settings& texture::settings::format(texture::format format)
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{
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m_format = format;
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return *this;
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}
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texture::settings& texture::settings::type(texture::type type)
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{
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m_type = type;
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return *this;
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}
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texture::settings& texture::settings::internal_format(texture::internal_format format)
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{
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m_internal_format = format;
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return *this;
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}
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texture::settings& texture::settings::filter(min_filter min_filter, gl::filter mag_filter)
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{
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m_min_filter = min_filter;
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m_mag_filter = mag_filter;
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return *this;
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}
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texture::settings& texture::settings::width(uint width)
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{
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m_width = width;
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return *this;
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}
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texture::settings& texture::settings::height(uint height)
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{
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m_height = height;
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return *this;
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}
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texture::settings& texture::settings::depth(uint depth)
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{
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m_depth = depth;
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return *this;
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}
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texture::settings& texture::settings::size(sizei size)
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{
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return width(size.width).height(size.height);
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}
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texture::settings& texture::settings::level(int value)
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{
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m_level = value;
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return *this;
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}
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texture::settings& texture::settings::compressed_image_size(int size)
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{
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m_compressed_image_size = size;
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return *this;
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}
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texture::settings& texture::settings::pixels(const void* pixels)
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{
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m_pixels = pixels;
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return *this;
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}
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texture::settings& texture::settings::aniso(float value)
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{
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m_aniso = value;
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return *this;
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}
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texture::settings& texture::settings::compare_mode(texture::compare_mode value)
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{
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m_compare_mode = value;
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return *this;
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}
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texture::settings& texture::settings::compare_func(texture::compare_func value)
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{
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m_compare_func = value;
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return *this;
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}
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texture::settings& texture::settings::compare(texture::compare_func func, texture::compare_mode mode)
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{
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return compare_func(func).compare_mode(mode);
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}
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texture::settings& texture::settings::wrap_s(texture::wrap value)
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{
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m_wrap_s = value;
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return *this;
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}
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texture::settings& texture::settings::wrap_t(texture::wrap value)
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{
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m_wrap_t = value;
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return *this;
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}
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texture::settings& texture::settings::wrap_r(texture::wrap value)
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{
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m_wrap_r = value;
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return *this;
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}
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texture::settings& texture::settings::wrap(texture::wrap s, texture::wrap t, texture::wrap r)
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{
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return wrap_s(s).wrap_t(t).wrap_r(r);
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}
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texture::settings& texture::settings::max_lod(float value)
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{
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m_max_lod = value;
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return *this;
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}
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texture::settings& texture::settings::min_lod(float value)
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{
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m_min_lod = value;
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return *this;
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}
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texture::settings& texture::settings::lod(float value)
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{
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m_lod = value;
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return *this;
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}
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texture::settings& texture::settings::max_level(int value)
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{
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m_max_level = value;
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return *this;
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}
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texture::settings& texture::settings::generate_mipmap(bool value)
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{
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m_generate_mipmap = value;
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return *this;
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}
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texture::settings& texture::settings::mipmap(int level, int max_level, float lod, float min_lod, float max_lod, bool generate)
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{
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return this->level(level).max_level(max_level).lod(lod).min_lod(min_lod).max_lod(max_lod).generate_mipmap(generate);
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}
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texture::settings& texture::settings::border_color(color4f value)
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{
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m_border_color = value;
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return *this;
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}
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texture_view texture::with_level(int level)
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{
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return{ get_target(), id() };
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}
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texture::settings texture::config()
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{
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return{ this };
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}
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void texture::config(const settings& settings_)
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{
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settings_.apply(*this);
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}
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bool is_primitive_native(rsx::primitive_type in)
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{
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switch (in)
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