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rsx: Enable hw blit engine for local->main memory blit operations as well
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2 changed files with 32 additions and 5 deletions
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@ -681,7 +681,7 @@ namespace rsx
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dst_info.max_tile_h = static_cast<u16>((dst_region.tile->size - dst_region.base) / out_pitch);
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}
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if (!g_cfg.video.force_cpu_blit_processing && dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER)
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if (!g_cfg.video.force_cpu_blit_processing && (dst_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER || src_dma == CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER))
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{
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//For now, only use this for actual scaled images, there are use cases that should not go through 3d engine, e.g program ucode transfer
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//TODO: Figure out more instances where we can use this without problems
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