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Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit. Remove Init() call from Stop(). Remove Stop() call from Quit().
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2 changed files with 1 additions and 2 deletions
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@ -1963,13 +1963,11 @@ void Emulator::Stop(bool restart)
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}
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m_force_boot = false;
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Init();
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}
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bool Emulator::Quit(bool force_quit)
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{
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m_force_boot = false;
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Emu.Stop();
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// Deinitialize object manager to prevent any hanging objects at program exit
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*g_fxo = {};
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