Mount custom dev_bdvd if a disc game was mounted from dev_hdd0

This commit is contained in:
Megamouse 2022-07-07 22:00:59 +02:00
parent 246bf1df64
commit 683fa2a392
6 changed files with 40 additions and 11 deletions

View file

@ -43,6 +43,7 @@
#include <memory>
#include <regex>
#include <optional>
#include <filesystem>
#include "Utilities/JIT.h"
@ -112,6 +113,7 @@ void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
case game_boot_result::nothing_to_boot: return "Nothing to boot";
case game_boot_result::wrong_disc_location: return "Wrong disc location";
case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
case game_boot_result::invalid_bdvd_folder: return "Invalid dev_bdvd folder";
case game_boot_result::install_failed: return "Game install failed";
case game_boot_result::decryption_error: return "Failed to decrypt content";
case game_boot_result::file_creation_error: return "Could not create important files";
@ -239,6 +241,7 @@ void Emulator::Init(bool add_only)
// Mount all devices
const std::string emu_dir = rpcs3::utils::get_emu_dir();
const std::string elf_dir = fs::get_parent_dir(m_path);
const std::string dev_bdvd = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, emu_dir); // Only used for make_path
const std::string dev_hdd0 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd0, emu_dir);
const std::string dev_hdd1 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd1, emu_dir);
const std::string dev_flsh = g_cfg_vfs.get_dev_flash();
@ -344,6 +347,7 @@ void Emulator::Init(bool add_only)
if (g_cfg.vfs.init_dirs)
{
make_path_verbose(dev_bdvd);
make_path_verbose(dev_hdd0);
make_path_verbose(dev_hdd1);
make_path_verbose(dev_flsh);
@ -933,7 +937,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
const std::string elf_dir = fs::get_parent_dir(m_path);
// Mount /app_home
// Mount /app_home again since m_path might have changed due to savestates.
vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, rpcs3::utils::get_emu_dir()));
// Load PARAM.SFO (TODO)
@ -1103,18 +1107,27 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
if (!add_only)
{
bdvd_dir = g_cfg_vfs.dev_bdvd;
bdvd_dir = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, rpcs3::utils::get_emu_dir());
if (!bdvd_dir.empty() && bdvd_dir.back() != fs::delim[0] && bdvd_dir.back() != fs::delim[1])
if (!bdvd_dir.empty())
{
bdvd_dir.push_back('/');
}
if (bdvd_dir.back() != fs::delim[0] && bdvd_dir.back() != fs::delim[1])
{
bdvd_dir.push_back('/');
}
if (!bdvd_dir.empty() && !fs::is_file(bdvd_dir + "PS3_DISC.SFB"))
{
// Unuse if invalid
sys_log.error("Failed to use custom BDVD directory: '%s'", bdvd_dir);
bdvd_dir.clear();
if (fs::is_dir(bdvd_dir) && std::filesystem::is_empty(bdvd_dir))
{
// Ignore empty dir. We will need it later for disc games in dev_hdd0.
bdvd_dir.clear();
sys_log.notice("Ignoring empty vfs BDVD directory: '%s'", bdvd_dir);
}
else if (!fs::is_file(bdvd_dir + "PS3_DISC.SFB"))
{
// Unuse if invalid
sys_log.error("Failed to use custom BDVD directory: '%s'", bdvd_dir);
bdvd_dir.clear();
}
}
}
@ -1403,6 +1416,15 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
else if (m_cat == "DG" && from_hdd0_game && disc.empty())
{
// Disc game located in dev_hdd0/game
bdvd_dir = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, rpcs3::utils::get_emu_dir());
if (!fs::is_dir(bdvd_dir) || !std::filesystem::is_empty(bdvd_dir))
{
sys_log.error("Failed to load disc game from dev_hdd0. The virtual bdvd_dir path does not exist or the directory is not empty: '%s'", bdvd_dir);
return game_boot_result::invalid_bdvd_folder;
}
vfs::mount("/dev_bdvd", bdvd_dir);
vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
}