GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler

This commit is contained in:
Vincent Lejeune 2015-05-22 19:18:20 +02:00 committed by vlj
parent 79cb025d25
commit 669a54d071
6 changed files with 92 additions and 109 deletions

View file

@ -3,72 +3,21 @@
#include "Emu/System.h"
#include "GLVertexProgram.h"
#include "GLCommonDecompiler.h"
std::string GLVertexDecompilerThread::getFloatTypeName(size_t elementCount)
{
switch (elementCount)
{
default:
abort();
case 1:
return "float";
case 2:
return "vec2";
case 3:
return "vec3";
case 4:
return "vec4";
}
return getFloatTypeNameImpl(elementCount);
}
std::string GLVertexDecompilerThread::getFunction(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
case FUNCTION::FUNCTION_DPH:
return "vec4(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE:
return "texture($t, $0.xy)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY:
return "dFdy($0)";
}
return getFunctionImpl(f);
}
std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
switch (f)
{
case COMPARE::FUNCTION_SEQ:
return "equal(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGE:
return "greaterThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGT:
return "greaterThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLE:
return "lessThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLT:
return "lessThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")";
}
return compareFunctionImpl(f, Op0, Op1);
}
void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)