[Qt/Input] Improve pad_settings_dialog a bit (#3611)

* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
This commit is contained in:
Megamouse 2017-11-27 22:31:15 +01:00 committed by Ivan
parent 695b4c1f06
commit 662fe8cc95
33 changed files with 3573 additions and 1796 deletions

View file

@ -1,43 +1,102 @@
#ifndef X_INPUT_PAD_HANDLER
#define X_INPUT_PAD_HANDLER
#pragma once
#include "stdafx.h"
#include "Utilities/Config.h"
#include "Emu/Io/PadHandler.h"
#define NOMINMAX
#include <Windows.h>
#include <Xinput.h>
#include <ctime>
struct xinput_config final : cfg::node
namespace XINPUT_INFO
{
const std::string cfg_name = fs::get_config_dir() + "/config_xinput.yml";
cfg::_int<0, 1000000> lstickdeadzone{ this, "Left Stick Deadzone", 7849 };
cfg::_int<0, 1000000> rstickdeadzone{ this, "Right Stick Deadzone", 8689 };
cfg::_int<0, 1000000> padsquircling{ this, "Pad Squircling Factor", 8000 };
bool load()
{
if (fs::file cfg_file{ cfg_name, fs::read })
{
return from_string(cfg_file.to_string());
}
return false;
}
void save()
{
fs::file(cfg_name, fs::rewrite).write(to_string());
}
bool exist()
{
return fs::is_file(cfg_name);
}
};
const DWORD THREAD_TIMEOUT = 1000;
const DWORD THREAD_SLEEP = 10;
const DWORD THREAD_SLEEP_INACTIVE = 100;
const DWORD GUIDE_BUTTON = 0x0400;
const LPCWSTR LIBRARY_FILENAMES[] = {
L"xinput1_4.dll",
L"xinput1_3.dll",
L"xinput1_2.dll",
L"xinput9_1_0.dll"
};
}
class xinput_pad_handler final : public PadHandlerBase
{
// These are all the possible buttons on a standard xbox 360 or xbox one controller
enum XInputKeyCodes
{
A,
B,
X,
Y,
Left,
Right,
Up,
Down,
LB,
RB,
LS,
RS,
Start,
Back,
Guide,
LT,
RT,
LSXNeg,
LSXPos,
LSYNeg,
LSYPos,
RSXNeg,
RSXPos,
RSYNeg,
RSYPos,
KeyCodeCount
};
// Unique names for the config files and our pad settings dialog
const std::unordered_map<u32, std::string> button_list =
{
{ XInputKeyCodes::A, "A" },
{ XInputKeyCodes::B, "B" },
{ XInputKeyCodes::X, "X" },
{ XInputKeyCodes::Y, "Y" },
{ XInputKeyCodes::Left, "Left" },
{ XInputKeyCodes::Right, "Right" },
{ XInputKeyCodes::Up, "Up" },
{ XInputKeyCodes::Down, "Down" },
{ XInputKeyCodes::LB, "LB" },
{ XInputKeyCodes::RB, "RB" },
{ XInputKeyCodes::Back, "Back" },
{ XInputKeyCodes::Start, "Start" },
{ XInputKeyCodes::LS, "LS" },
{ XInputKeyCodes::RS, "RS" },
{ XInputKeyCodes::Guide, "Guide" },
{ XInputKeyCodes::LT, "LT" },
{ XInputKeyCodes::RT, "RT" },
{ XInputKeyCodes::LSXNeg, "LS X-" },
{ XInputKeyCodes::LSXPos, "LS X+" },
{ XInputKeyCodes::LSYPos, "LS Y+" },
{ XInputKeyCodes::LSYNeg, "LS Y-" },
{ XInputKeyCodes::RSXNeg, "RS X-" },
{ XInputKeyCodes::RSXPos, "RS X+" },
{ XInputKeyCodes::RSYPos, "RS Y+" },
{ XInputKeyCodes::RSYNeg, "RS Y-" }
};
struct XInputDevice
{
u32 deviceNumber{ 0 };
bool newVibrateData{ true };
u8 largeVibrate{ 0 };
u8 smallVibrate{ 0 };
clock_t last_vibration{ 0 };
};
public:
xinput_pad_handler();
~xinput_pad_handler();
@ -48,25 +107,27 @@ public:
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, int[])>& callback) override;
void TestVibration(const std::string& padId, u32 largeMotor, u32 smallMotor) override;
private:
typedef void (WINAPI * PFN_XINPUTENABLE)(BOOL);
typedef DWORD (WINAPI * PFN_XINPUTGETSTATE)(DWORD, XINPUT_STATE *);
typedef DWORD (WINAPI * PFN_XINPUTSETSTATE)(DWORD, XINPUT_VIBRATION *);
typedef DWORD (WINAPI * PFN_XINPUTGETBATTERYINFORMATION)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION *);
private:
std::tuple<u16, u16> ConvertToSquirclePoint(u16 inX, u16 inY);
std::array<u16, XInputKeyCodes::KeyCodeCount> GetButtonValues(const XINPUT_STATE& state);
void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
private:
bool is_init;
float squircle_factor;
u32 left_stick_deadzone, right_stick_deadzone;
HMODULE library;
PFN_XINPUTGETSTATE xinputGetState;
PFN_XINPUTSETSTATE xinputSetState;
PFN_XINPUTENABLE xinputEnable;
PFN_XINPUTGETBATTERYINFORMATION xinputGetBatteryInformation;
std::vector<std::pair<u32, std::shared_ptr<Pad>>> bindings;
std::vector<std::pair<std::shared_ptr<XInputDevice>, std::shared_ptr<Pad>>> bindings;
std::array<bool, 7> last_connection_status = {};
// holds internal controller state change
@ -74,7 +135,3 @@ private:
DWORD result;
DWORD online = 0;
};
extern xinput_config xinput_cfg;
#endif