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[Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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33 changed files with 3573 additions and 1796 deletions
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@ -118,7 +118,7 @@ namespace cfg
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bool m_value;
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public:
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const bool def;
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bool def;
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_bool(node* owner, const std::string& name, bool def = false)
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: _base(type::_bool, owner, name)
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@ -150,6 +150,11 @@ namespace cfg
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return true;
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}
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void set(const bool& value)
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{
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m_value = value;
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}
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};
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// Value node with fixed set of possible values, each maps to an enum value of type T.
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@ -217,7 +222,7 @@ namespace cfg
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int_type m_value;
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public:
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const int_type def;
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int_type def;
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_int(node* owner, const std::string& name, int_type def = std::min<int_type>(Max, std::max<int_type>(Min, 0)))
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: _base(type::_int, owner, name)
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@ -253,6 +258,11 @@ namespace cfg
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return false;
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}
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void set(const s64& value)
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{
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m_value = static_cast<int_type>(value);
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}
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std::vector<std::string> to_list() const override
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{
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return make_int_range(Min, Max);
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@ -271,7 +281,7 @@ namespace cfg
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std::string m_value;
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public:
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const std::string def;
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std::string def;
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string(node* owner, const std::string& name, const std::string& def = {})
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: _base(type::string, owner, name)
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