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Fix game pausing/unpausing
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1 changed files with 4 additions and 1 deletions
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@ -230,7 +230,10 @@ u64 audio_ringbuffer::update()
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else if (emu_paused)
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{
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// Emulator unpaused
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play();
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if (has_capability(AudioBackend::PLAY_PAUSE_FLUSH) && enqueued_samples > 0)
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{
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play();
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}
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emu_paused = false;
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}
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