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Input: use std::lerp instead of lerp template
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2 changed files with 1 additions and 6 deletions
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@ -321,11 +321,6 @@ protected:
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std::unordered_map<u32, std::string> button_list;
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std::unordered_map<u32, std::string> button_list;
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std::vector<u32> blacklist;
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std::vector<u32> blacklist;
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template <typename T>
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T lerp(T v0, T v1, T t) {
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return std::fma(t, v1, std::fma(-t, v0, v0));
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}
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// Search an unordered map for a string value and return found keycode
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// Search an unordered map for a string value and return found keycode
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static int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);
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static int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);
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@ -693,7 +693,7 @@ void keyboard_pad_handler::ThreadProc()
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const f32 v1 = static_cast<f32>(m_stick_val[j]);
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const f32 v1 = static_cast<f32>(m_stick_val[j]);
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// linear interpolation from the current stick value v0 to the desired stick value v1
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// linear interpolation from the current stick value v0 to the desired stick value v1
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f32 res = lerp(v0, v1, stick_lerp_factor);
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f32 res = std::lerp(v0, v1, stick_lerp_factor);
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// round to the correct direction to prevent sticky sticks on small factors
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// round to the correct direction to prevent sticky sticks on small factors
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res = (v0 <= v1) ? std::ceil(res) : std::floor(res);
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res = (v0 <= v1) ? std::ceil(res) : std::floor(res);
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