Qt: simplify shortcut creation

This commit is contained in:
Megamouse 2022-12-09 17:54:45 +01:00
parent e2c1e656b9
commit 64cff74861
3 changed files with 120 additions and 121 deletions

View file

@ -1,6 +1,5 @@
#include "game_list_frame.h"
#include "qt_utils.h"
#include "shortcut_utils.h"
#include "settings_dialog.h"
#include "pad_settings_dialog.h"
#include "table_item_delegate.h"
@ -895,6 +894,98 @@ void game_list_frame::ItemSelectionChangedSlot()
Q_EMIT NotifyGameSelection(game);
}
void game_list_frame::CreateShortcuts(const game_info& gameinfo, std::vector<gui::utils::shortcut_location> locations)
{
if (locations.empty())
{
game_list_log.error("Failed to create shortcuts for %s. No locations selected.", sstr(qstr(gameinfo->info.name).simplified()));
return;
}
std::string gameid_token_value;
if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
{
const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);
if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
{
relative_boot_dir = relative_boot_dir.substr(char_pos);
}
else
{
relative_boot_dir.clear();
}
if (!relative_boot_dir.empty())
{
if (relative_boot_dir != "PS3_GAME")
{
gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
}
else
{
gameid_token_value = gameinfo->info.serial;
}
}
}
else
{
gameid_token_value = gameinfo->info.serial;
}
const std::string target_cli_args = fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);
if (!fs::create_path(target_icon_dir))
{
game_list_log.error("Failed to create shortcut path %s (%s)", sstr(qstr(gameinfo->info.name).simplified()), target_icon_dir, fs::g_tls_error);
return;
}
bool success = true;
for (const gui::utils::shortcut_location& location : locations)
{
std::string destination;
switch (location)
{
case gui::utils::shortcut_location::desktop:
destination = "desktop";
break;
case gui::utils::shortcut_location::applications:
destination = "application menu";
break;
#ifdef _WIN32
case gui::utils::shortcut_location::rpcs3_shortcuts:
destination = "/games/shortcuts/";
break;
#endif
}
if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location))
{
game_list_log.success("Created %s shortcut for %s", destination, sstr(qstr(gameinfo->info.name).simplified()));
}
else
{
game_list_log.error("Failed to create %s shortcut for %s", destination, sstr(qstr(gameinfo->info.name).simplified()));
success = false;
}
}
if (success)
{
QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
}
else
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create shortcut(s)!"));
}
}
void game_list_frame::ShowContextMenu(const QPoint &pos)
{
QPoint global_pos;
@ -1016,58 +1107,9 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
menu.addSeparator();
const auto on_shortcut = [this, gameinfo](bool is_desktop_shortcut)
{
std::string gameid_token_value;
if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
{
const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);
if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
{
relative_boot_dir = relative_boot_dir.substr(char_pos);
}
else
{
relative_boot_dir.clear();
}
if (!relative_boot_dir.empty())
{
if (relative_boot_dir != "PS3_GAME")
{
gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
}
else
{
gameid_token_value = gameinfo->info.serial;
}
}
}
else
{
gameid_token_value = gameinfo->info.serial;
}
const std::string target_cli_args = fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);
if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, is_desktop_shortcut ? gui::utils::shortcut_location::desktop : gui::utils::shortcut_location::applications))
{
game_list_log.success("Created %s shortcut for %s", is_desktop_shortcut ? "desktop" : "application menu", sstr(qstr(gameinfo->info.name).simplified()));
QMessageBox::information(this, tr("Success!"), tr("Successfully created a shortcut."));
}
else
{
game_list_log.error("Failed to create %s shortcut for %s", is_desktop_shortcut ? "desktop" : "application menu", sstr(qstr(gameinfo->info.name).simplified()));
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create a shortcut!"));
}
};
QMenu* shortcut_menu = menu.addMenu(tr("&Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("&Create Desktop Shortcut"));
connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo, on_shortcut](){ on_shortcut(true); });
connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo](){ CreateShortcuts(gameinfo, { gui::utils::shortcut_location::desktop }); });
#ifdef _WIN32
QAction* create_start_menu_shortcut = shortcut_menu->addAction(tr("&Create Start Menu Shortcut"));
#elif defined(__APPLE__)
@ -1075,7 +1117,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
#else
QAction* create_start_menu_shortcut = shortcut_menu->addAction(tr("&Create Application Menu Shortcut"));
#endif
connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo, on_shortcut](){ on_shortcut(false); });
connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo](){ CreateShortcuts(gameinfo, { gui::utils::shortcut_location::applications }); });
menu.addSeparator();
@ -2795,7 +2837,7 @@ void game_list_frame::SetPlayHoverGifs(bool play)
}
}
QList<game_info> game_list_frame::GetGameInfo() const
const QList<game_info>& game_list_frame::GetGameInfo() const
{
return m_game_data;
}