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Common: Move generic upload texture code from d3d12
This commit is contained in:
parent
07e13b8613
commit
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7 changed files with 583 additions and 486 deletions
544
rpcs3/Emu/RSX/Common/TextureUtils.cpp
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544
rpcs3/Emu/RSX/Common/TextureUtils.cpp
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#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "TextureUtils.h"
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#include "../RSXThread.h"
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#include "Utilities/Log.h"
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#define MAX2(a, b) ((a) > (b)) ? (a) : (b)
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unsigned LinearToSwizzleAddress(unsigned x, unsigned y, unsigned z, unsigned log2_width, unsigned log2_height, unsigned log2_depth)
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{
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unsigned offset = 0;
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unsigned shift_count = 0;
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while (log2_width | log2_height | log2_depth) {
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if (log2_width)
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{
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offset |= (x & 0x01) << shift_count;
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x >>= 1;
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++shift_count;
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--log2_width;
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}
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if (log2_height)
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{
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offset |= (y & 0x01) << shift_count;
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y >>= 1;
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++shift_count;
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--log2_height;
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}
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if (log2_depth)
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{
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offset |= (z & 0x01) << shift_count;
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z >>= 1;
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++shift_count;
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--log2_depth;
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}
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}
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return offset;
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}
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/**
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* Write data, assume src pixels are packed but not mipmaplevel
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*/
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inline std::vector<MipmapLevelInfo>
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writeTexelsGeneric(const char *src, char *dst, size_t widthInBlock, size_t heightInBlock, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight;
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currentMipmapLevelInfo.width = currentWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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for (unsigned row = 0; row < currentHeight; row++)
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memcpy((char*)dst + offsetInDst + row * rowPitch, (char*)src + offsetInSrc + row * widthInBlock * blockSize, currentWidth * blockSize);
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offsetInDst += currentHeight * rowPitch;
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offsetInDst = align(offsetInDst, 512);
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offsetInSrc += currentHeight * widthInBlock * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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/**
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* Write data, assume src pixels are swizzled and but not mipmaplevel
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*/
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inline std::vector<MipmapLevelInfo>
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writeTexelsSwizzled(const char *src, char *dst, size_t widthInBlock, size_t heightInBlock, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight;
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currentMipmapLevelInfo.width = currentWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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u32 *castedSrc, *castedDst;
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u32 log2width, log2height;
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castedSrc = (u32*)src + offsetInSrc;
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castedDst = (u32*)dst + offsetInDst;
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log2width = (u32)(logf((float)currentWidth) / logf(2.f));
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log2height = (u32)(logf((float)currentHeight) / logf(2.f));
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for (int row = 0; row < currentHeight; row++)
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for (int j = 0; j < currentWidth; j++)
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castedDst[(row * rowPitch / 4) + j] = castedSrc[LinearToSwizzleAddress(j, row, 0, log2width, log2height, 0)];
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offsetInDst += currentHeight * rowPitch;
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offsetInSrc += currentHeight * widthInBlock * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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/**
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* Write data, assume compressed (DXTCn) format
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*/
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inline std::vector<MipmapLevelInfo>
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writeCompressedTexel(const char *src, char *dst, size_t widthInBlock, size_t blockWidth, size_t heightInBlock, size_t blockHeight, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight * blockHeight;
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currentMipmapLevelInfo.width = currentWidth * blockWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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for (unsigned row = 0; row < currentHeight; row++)
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memcpy((char*)dst + offsetInDst + row * rowPitch, (char*)src + offsetInSrc + row * currentWidth * blockSize, currentWidth * blockSize);
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offsetInDst += currentHeight * rowPitch;
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offsetInDst = align(offsetInDst, 512);
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offsetInSrc += currentHeight * currentWidth * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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/**
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* Write 16 bytes pixel textures, assume src pixels are swizzled and but not mipmaplevel
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*/
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inline std::vector<MipmapLevelInfo>
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write16bTexelsSwizzled(const char *src, char *dst, size_t widthInBlock, size_t heightInBlock, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight;
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currentMipmapLevelInfo.width = currentWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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u16 *castedSrc, *castedDst;
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u16 log2width, log2height;
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castedSrc = (u16*)src + offsetInSrc;
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castedDst = (u16*)dst + offsetInDst;
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log2width = (u32)(logf((float)currentWidth) / logf(2.f));
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log2height = (u32)(logf((float)currentHeight) / logf(2.f));
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for (int row = 0; row < currentHeight; row++)
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for (int j = 0; j < currentWidth; j++)
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castedDst[(row * rowPitch / 2) + j] = castedSrc[LinearToSwizzleAddress(j, row, 0, log2width, log2height, 0)];
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offsetInDst += currentHeight * rowPitch;
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offsetInSrc += currentHeight * widthInBlock * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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/**
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* Write 16 bytes pixel textures, assume src pixels are packed but not mipmaplevel
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*/
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inline std::vector<MipmapLevelInfo>
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write16bTexelsGeneric(const char *src, char *dst, size_t widthInBlock, size_t heightInBlock, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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size_t srcPitch = widthInBlock * blockSize;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight;
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currentMipmapLevelInfo.width = currentWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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unsigned short *castedDst = (unsigned short *)dst, *castedSrc = (unsigned short *)src;
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for (unsigned row = 0; row < heightInBlock; row++)
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for (int j = 0; j < currentWidth; j++)
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{
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u16 tmp = castedSrc[offsetInSrc / 2 + row * srcPitch / 2 + j];
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castedDst[offsetInDst / 2 + row * rowPitch / 2 + j] = (tmp >> 8) | (tmp << 8);
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}
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offsetInDst += currentHeight * rowPitch;
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offsetInSrc += currentHeight * widthInBlock * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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/**
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* Write 16 bytes pixel textures, assume src pixels are packed but not mipmaplevel
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*/
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inline std::vector<MipmapLevelInfo>
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write16bX4TexelsGeneric(const char *src, char *dst, size_t widthInBlock, size_t heightInBlock, size_t blockSize, size_t mipmapCount)
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{
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std::vector<MipmapLevelInfo> Result;
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size_t offsetInDst = 0, offsetInSrc = 0;
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size_t currentHeight = heightInBlock, currentWidth = widthInBlock;
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size_t srcPitch = widthInBlock * blockSize;
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for (unsigned mipLevel = 0; mipLevel < mipmapCount; mipLevel++)
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{
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size_t rowPitch = align(currentWidth * blockSize, 256);
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MipmapLevelInfo currentMipmapLevelInfo = {};
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currentMipmapLevelInfo.offset = offsetInDst;
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currentMipmapLevelInfo.height = currentHeight;
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currentMipmapLevelInfo.width = currentWidth;
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currentMipmapLevelInfo.rowPitch = rowPitch;
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Result.push_back(currentMipmapLevelInfo);
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unsigned short *castedDst = (unsigned short *)dst, *castedSrc = (unsigned short *)src;
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for (unsigned row = 0; row < heightInBlock; row++)
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for (int j = 0; j < currentWidth * 4; j++)
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{
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u16 tmp = castedSrc[offsetInSrc / 2 + row * srcPitch / 2 + j];
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castedDst[offsetInDst / 2 + row * rowPitch / 2 + j] = (tmp >> 8) | (tmp << 8);
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}
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offsetInDst += currentHeight * rowPitch;
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offsetInSrc += currentHeight * widthInBlock * blockSize;
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currentHeight = MAX2(currentHeight / 2, 1);
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currentWidth = MAX2(currentWidth / 2, 1);
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}
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return Result;
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}
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size_t getPlacedTextureStorageSpace(const RSXTexture &texture, size_t rowPitchAlignement)
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{
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size_t w = texture.GetWidth(), h = texture.GetHeight();
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size_t blockSizeInByte, blockWidthInPixel, blockHeightInPixel;
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int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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switch (format)
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{
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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default:
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LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
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break;
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case CELL_GCM_TEXTURE_B8:
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blockSizeInByte = 1;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_A1R5G5B5:
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blockSizeInByte = 2;
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blockHeightInPixel = 1, blockWidthInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_A4R4G4B4:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_R5G6B5:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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blockSizeInByte = 8;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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blockSizeInByte = 16;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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blockSizeInByte = 16;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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break;
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case CELL_GCM_TEXTURE_G8B8:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_R6G5B5:
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// Not native
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_DEPTH16:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_X16:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_Y16_X16:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_R5G5B5A1:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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blockSizeInByte = 8;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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blockSizeInByte = 16;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_X32_FLOAT:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_D1R5G5B5:
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blockSizeInByte = 2;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_D8R8G8B8:
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blockSizeInByte = 4;
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blockWidthInPixel = 1, blockHeightInPixel = 1;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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blockSizeInByte = 4;
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blockWidthInPixel = 2, blockHeightInPixel = 2;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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blockSizeInByte = 4;
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blockWidthInPixel = 2, blockHeightInPixel = 2;
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break;
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}
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size_t heightInBlocks = (h + blockHeightInPixel - 1) / blockHeightInPixel;
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size_t widthInBlocks = (w + blockWidthInPixel - 1) / blockWidthInPixel;
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size_t rowPitch = align(blockSizeInByte * widthInBlocks, rowPitchAlignement);
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return rowPitch * heightInBlocks * 2; // * 2 for mipmap levels
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}
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std::vector<MipmapLevelInfo> uploadPlacedTexture(const RSXTexture &texture, size_t rowPitchAlignement, void* textureData)
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{
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size_t w = texture.GetWidth(), h = texture.GetHeight();
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int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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size_t blockSizeInByte, blockWidthInPixel, blockHeightInPixel;
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switch (format)
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{
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
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case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
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default:
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LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
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break;
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case CELL_GCM_TEXTURE_B8:
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blockSizeInByte = 1;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_A1R5G5B5:
|
||||
blockSizeInByte = 2;
|
||||
blockHeightInPixel = 1, blockWidthInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_A4R4G4B4:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_R5G6B5:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_A8R8G8B8:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
|
||||
blockSizeInByte = 8;
|
||||
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
|
||||
blockSizeInByte = 16;
|
||||
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
|
||||
blockSizeInByte = 16;
|
||||
blockWidthInPixel = 4, blockHeightInPixel = 4;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_G8B8:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_R6G5B5:
|
||||
// Not native
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_DEPTH16:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_X16:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_Y16_X16:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_R5G5B5A1:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
|
||||
blockSizeInByte = 8;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
|
||||
blockSizeInByte = 16;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_X32_FLOAT:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_D1R5G5B5:
|
||||
blockSizeInByte = 2;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_D8R8G8B8:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 1, blockHeightInPixel = 1;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 2, blockHeightInPixel = 2;
|
||||
break;
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
||||
blockSizeInByte = 4;
|
||||
blockWidthInPixel = 2, blockHeightInPixel = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
size_t heightInBlocks = (h + blockHeightInPixel - 1) / blockHeightInPixel;
|
||||
size_t widthInBlocks = (w + blockWidthInPixel - 1) / blockWidthInPixel;
|
||||
|
||||
std::vector<MipmapLevelInfo> mipInfos;
|
||||
|
||||
const u32 texaddr = GetAddress(texture.GetOffset(), texture.GetLocation());
|
||||
auto pixels = vm::get_ptr<const u8>(texaddr);
|
||||
bool is_swizzled = !(texture.GetFormat() & CELL_GCM_TEXTURE_LN);
|
||||
switch (format)
|
||||
{
|
||||
case CELL_GCM_TEXTURE_A8R8G8B8:
|
||||
if (is_swizzled)
|
||||
return writeTexelsSwizzled((char*)pixels, (char*)textureData, w, h, 4, texture.GetMipmap());
|
||||
else
|
||||
return writeTexelsGeneric((char*)pixels, (char*)textureData, w, h, 4, texture.GetMipmap());
|
||||
case CELL_GCM_TEXTURE_A1R5G5B5:
|
||||
case CELL_GCM_TEXTURE_A4R4G4B4:
|
||||
case CELL_GCM_TEXTURE_R5G6B5:
|
||||
if (is_swizzled)
|
||||
return write16bTexelsSwizzled((char*)pixels, (char*)textureData, w, h, 2, texture.GetMipmap());
|
||||
else
|
||||
return write16bTexelsGeneric((char*)pixels, (char*)textureData, w, h, 2, texture.GetMipmap());
|
||||
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
|
||||
return write16bX4TexelsGeneric((char*)pixels, (char*)textureData, w, h, 8, texture.GetMipmap());
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
|
||||
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
|
||||
return writeCompressedTexel((char*)pixels, (char*)textureData, widthInBlocks, blockWidthInPixel, heightInBlocks, blockHeightInPixel, blockSizeInByte, texture.GetMipmap());
|
||||
default:
|
||||
return writeTexelsGeneric((char*)pixels, (char*)textureData, w, h, blockSizeInByte, texture.GetMipmap());
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue