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common/d3d12/gl: Start implementing cubemap sampling
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17 changed files with 130 additions and 28 deletions
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@ -325,7 +325,8 @@ public:
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auto& vmfprog = vm::ps3::_ref<CgBinaryFragmentProgram>(ptr + vmprog.program);
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u32 size;
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u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
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GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl).Task();
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std::vector<texture_dimension> td;
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GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl, td).Task();
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vm::close();
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}
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}
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