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Fix Full screen in DX12
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@ -23,6 +23,7 @@ GSFrame::GSFrame(const wxString& title) : wxFrame(nullptr, wxID_ANY, "GSFrame["
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SetClientSize(res.width, res.height);
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SetClientSize(res.width, res.height);
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wxGetApp().Bind(wxEVT_KEY_DOWN, &GSFrame::OnKeyDown, this);
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wxGetApp().Bind(wxEVT_KEY_DOWN, &GSFrame::OnKeyDown, this);
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Bind(wxEVT_CLOSE_WINDOW, &GSFrame::OnClose, this);
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Bind(wxEVT_CLOSE_WINDOW, &GSFrame::OnClose, this);
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Bind(wxEVT_LEFT_DCLICK, &GSFrame::OnLeftDclick, this);
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}
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}
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void GSFrame::OnPaint(wxPaintEvent& event)
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void GSFrame::OnPaint(wxPaintEvent& event)
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