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PKG Loader rewritten
* Rewritten unpkg.c -> Loader/PKG.cpp * MainFrame::InstallPkg now *only* installs the PKG. * Fixed crash when unpacking big debug PKG files. * Debug PKGs are no longer recrypted. * 'About...' dialog updated to remove PKG-related notice. * Unpkg removed. NOTE: The class PKGLoader is using wxWidgets functions to access the files. I think VFS would be better, but the Emulator isn't necessarily running when installing the PKG. In the other hand, initializing VFS with RPCS3 may be somewhat risky... Any alternatives? TODO: Get rid of the decrypted "*.dec" files, and try to decrypt and read contents of the PKG on the fly using the information stored in m_entries.
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11 changed files with 335 additions and 784 deletions
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@ -12,7 +12,7 @@
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#include "Gui/AboutDialog.h"
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#include <wx/dynlib.h>
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#include "unpkg/unpkg.c"
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#include "Loader/PKG.h"
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BEGIN_EVENT_TABLE(MainFrame, FrameBase)
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EVT_CLOSE(MainFrame::OnQuit)
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@ -225,43 +225,21 @@ void MainFrame::InstallPkg(wxCommandEvent& WXUNUSED(event))
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return;
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}
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ConLog.Write("PKG: extracting...");
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Emu.Stop();
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wxString fileName = ctrl.GetPath();
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if (!pkg_unpack(static_cast<const char*>(fileName)))
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ConLog.Error("Could not unpack PKG!");
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else ConLog.Success("PKG: extract done.");
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if (!wxRemoveFile(ctrl.GetPath()+".dec"))
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ConLog.Warning("Could not delete the decoded DEC file");
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pkg_header *header;
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pkg_info(static_cast<const char*>(fileName), &header);
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wxString titleID_full (header->title_id);
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wxString titleID = titleID_full.SubString(7, 15);
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wxString mainDir = wxGetCwd();
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wxString gamePath = "\\dev_hdd0\\game\\";
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wxString pkgDir = mainDir + gamePath + titleID;
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// Save the title ID.
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Emu.SetTitleID(titleID);
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//Refresh game list
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m_game_viewer->Refresh();
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if(Emu.BootGame(pkgDir.ToStdString()))
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// Open and install PKG file
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std::string filePath = ctrl.GetPath();
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wxFile pkg_f(filePath, wxFile::read); // TODO: Use VFS to install PKG files
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if (pkg_f.IsOpened())
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{
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ConLog.Success("Game: boot done.");
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}
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else
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{
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ConLog.Error("Ps3 executable not found in folder (%s)", pkgDir.wx_str());
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PKGLoader pkg(pkg_f);
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pkg.Install("/dev_hdd0/game/");
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pkg.Close();
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}
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// Refresh game list
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m_game_viewer->Refresh();
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}
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void MainFrame::BootElf(wxCommandEvent& WXUNUSED(event))
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