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New debugging features, cellGame & minor changes
Two cellGame functions partially implemented: - cellGameGetParamInt - cellGameGetParamString New debugging features: - Call Stack viewer added - Memory Viewer rewritten (Not finished yet) Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with other compilers: Thanks @krofna Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer" entry added. NOTE: To "quickly" browse the memory using the Memory Viewer you can use the scrollbar. Notice the irony of the word 'quickly' since the memory viewer is actually slow as fuck. I will fix that soon. As you can see, I'd like to add a Raw image viewer in the future in order to "see" textures directly from memory.
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15 changed files with 376 additions and 78 deletions
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@ -39,7 +39,7 @@ void ARMv7Thread::SetArg(const uint pos, const u64 arg)
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wxString ARMv7Thread::RegsToString()
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{
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wxString result;
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wxString result = "Registers:\n=========\n";
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for(int i=0; i<15; ++i)
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{
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result += wxString::Format("%s\t= 0x%08x\n", g_arm_reg_name[i], GPR[i]);
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