Restart games with the same config instead of global

This commit is contained in:
Megamouse 2020-02-08 10:02:27 +01:00
parent 7abda27b46
commit 5dcb91b671
2 changed files with 9 additions and 9 deletions

View file

@ -925,6 +925,8 @@ void Emulator::SetForceBoot(bool force_boot)
void Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config)
{
m_force_global_config = force_global_config;
if (!IsStopped())
{
Stop();
@ -1639,9 +1641,8 @@ void Emulator::Run(bool start_playtime)
{
if (!IsReady())
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
Load();
// Reload with prior configuration.
Load(m_title_id, false, m_force_global_config);
if (!IsReady())
{
@ -1799,9 +1800,8 @@ void Emulator::Stop(bool restart)
{
if (restart)
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
return Load();
// Reload with prior configs.
return Load(m_title_id, false, m_force_global_config);
}
m_force_boot = false;
@ -1845,9 +1845,8 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
return Load();
// Reload with prior configs.
return Load(m_title_id, false, m_force_global_config);
}
// Boot arg cleanup (preserved in the case restarting)