Log PSF path on error

This commit is contained in:
Megamouse 2022-11-27 08:59:57 +01:00
parent 49a968219f
commit 5dbadccd7f
10 changed files with 35 additions and 31 deletions

View file

@ -1000,10 +1000,11 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
// Load PARAM.SFO (TODO)
psf::registry _psf;
if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
const std::string sfo_path = elf_dir + "/sce_sys/param.sfo";
if (fs::file sfov{sfo_path})
{
m_sfo_dir = elf_dir;
_psf = psf::load_object(sfov);
_psf = psf::load_object(sfov, sfo_path);
}
else
{
@ -1033,7 +1034,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(elf_dir + "/../", m_title_id);
}
_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
_psf = psf::load_object(m_sfo_dir + "/PARAM.SFO");
}
m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of(fs::delim) + 1)));
@ -1412,7 +1413,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
return game_boot_result::invalid_file_or_folder;
}
const auto game_psf = psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")});
const auto game_psf = psf::load_object(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO"));
const auto bdvd_title_id = psf::get_string(game_psf, "TITLE_ID");
if (m_title_id.empty())
@ -1528,7 +1529,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
// Set title to actual disc title if necessary
const std::string disc_sfo_dir = vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO");
const auto disc_psf_obj = psf::load_object(fs::file{ disc_sfo_dir });
const auto disc_psf_obj = psf::load_object(disc_sfo_dir);
// Install PKGDIR, INSDIR, PS3_EXTRA
if (!bdvd_dir.empty())
@ -2877,13 +2878,14 @@ std::set<std::string> Emulator::GetGameDirs() const
if (entry.is_directory && entry.name.starts_with(GetTitleID()))
{
const std::string sfo_dir = game_dir + entry.name + '/';
const fs::file sfo_file(sfo_dir + "PARAM.SFO");
const std::string sfo_path = sfo_dir + "PARAM.SFO";
const fs::file sfo_file(sfo_path);
if (!sfo_file)
{
continue;
}
const psf::registry psf = psf::load_object(sfo_file);
const psf::registry psf = psf::load_object(sfo_file, sfo_path);
const std::string title_id = std::string(psf::get_string(psf, "TITLE_ID", ""));
if (title_id == GetTitleID())
@ -3038,7 +3040,7 @@ game_boot_result Emulator::InsertDisc(const std::string& path)
// Double check PARAM.SFO
const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(disc_root);
const psf::registry _psf = psf::load_object(fs::file(sfo_dir + "/PARAM.SFO"));
const psf::registry _psf = psf::load_object(sfo_dir + "/PARAM.SFO");
if (_psf.empty())
{