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Implement "PPU LLVM Precompilation" control setting
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6 changed files with 15 additions and 1 deletions
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@ -2581,7 +2581,7 @@ extern void ppu_initialize()
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}
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// Avoid compilation if main's cache exists or it is a standalone SELF with no PARAM.SFO
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if (compile_main && !Emu.GetTitleID().empty())
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if (compile_main && g_cfg.core.ppu_llvm_precompilation && !Emu.GetTitleID().empty())
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{
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// Try to add all related directories
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const std::set<std::string> dirs = Emu.GetGameDirs();
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