mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-09 08:21:29 +12:00
Savestates: Fix unintentional pause when saving with HLE VDEC contexts
This commit is contained in:
parent
f34773ed73
commit
58dd2bff41
2 changed files with 10 additions and 2 deletions
|
@ -1306,13 +1306,19 @@ u32 CPUDisAsm::DisAsmBranchTarget(s32 /*imm*/)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates()
|
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock)
|
||||||
{
|
{
|
||||||
const u64 start = get_system_time();
|
const u64 start = get_system_time();
|
||||||
|
|
||||||
// Attempt to lock for half a second, if somehow takes longer abort it
|
// Attempt to lock for half a second, if somehow takes longer abort it
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
|
if (revert_lock)
|
||||||
|
{
|
||||||
|
// Revert the operation of this function
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (cpu_thread::suspend_all(nullptr, {}, []()
|
if (cpu_thread::suspend_all(nullptr, {}, []()
|
||||||
{
|
{
|
||||||
return idm::select<named_thread<spu_thread>>([](u32, spu_thread& spu)
|
return idm::select<named_thread<spu_thread>>([](u32, spu_thread& spu)
|
||||||
|
|
|
@ -2222,7 +2222,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
|
||||||
}
|
}
|
||||||
|
|
||||||
extern bool try_lock_vdec_context_creation();
|
extern bool try_lock_vdec_context_creation();
|
||||||
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates();
|
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock = false);
|
||||||
|
|
||||||
std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestate)
|
std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestate)
|
||||||
{
|
{
|
||||||
|
@ -2235,6 +2235,8 @@ std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestat
|
||||||
|
|
||||||
if (savestate && !try_lock_vdec_context_creation())
|
if (savestate && !try_lock_vdec_context_creation())
|
||||||
{
|
{
|
||||||
|
try_lock_spu_threads_in_a_state_compatible_with_savestates(true);
|
||||||
|
|
||||||
sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
|
sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
|
||||||
"\nLLE libvdec.sprx by selecting it in Adavcned tab -> Firmware Libraries."
|
"\nLLE libvdec.sprx by selecting it in Adavcned tab -> Firmware Libraries."
|
||||||
"\nYou need to close the game for to take effect."
|
"\nYou need to close the game for to take effect."
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue