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rsx: Restore component mapping override for depth textures
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7e32e7343a
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2 changed files with 24 additions and 0 deletions
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@ -758,6 +758,18 @@ namespace gl
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std::array<GLenum, 4> get_component_mapping(u32 gcm_format, rsx::texture_create_flags flags)
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std::array<GLenum, 4> get_component_mapping(u32 gcm_format, rsx::texture_create_flags flags)
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{
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{
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switch (gcm_format)
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{
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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//Dont bother letting this propagate
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return{ GL_RED, GL_RED, GL_RED, GL_RED };
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default:
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break;
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}
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switch (flags)
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switch (flags)
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{
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{
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case rsx::texture_create_flags::default_component_order:
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case rsx::texture_create_flags::default_component_order:
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@ -472,6 +472,18 @@ namespace vk
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VkComponentMapping apply_component_mapping_flags(u32 gcm_format, rsx::texture_create_flags flags, const texture_channel_remap_t& remap_vector)
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VkComponentMapping apply_component_mapping_flags(u32 gcm_format, rsx::texture_create_flags flags, const texture_channel_remap_t& remap_vector)
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{
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{
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switch (gcm_format)
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{
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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//Dont bother letting this propagate
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return{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R };
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default:
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break;
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}
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VkComponentMapping mapping = {};
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VkComponentMapping mapping = {};
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switch (flags)
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switch (flags)
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{
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{
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