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rsx: Texture cache improvements
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO) rsx: Fixups to allow large textures for blit operation - Also includes checks for both leaking sections and blit regions for vulkan hotfix for hanging when using WCB addendum - unlock both ro and no blocks before attempting to copy memory blocks gl: Fixups for ARB_explicit_uniform_location - Forces glsl v 430 to make use of the extension rsx/vk: Rework texture cache to minimize recursive access violations - Also modifies the vulkan commandbuffer begin/end/submit mechanism gl: Fix cached_texture_section::is_flushable to take memory protection into account rsx: Fix blit dst offset calculation
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11 changed files with 168 additions and 94 deletions
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@ -399,7 +399,7 @@ namespace rsx
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auto flush_command_queue = [&]()
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{
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const auto num_draws = method_registers.current_draw_clause.first_count_commands.size();
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const auto num_draws = (u32)method_registers.current_draw_clause.first_count_commands.size();
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bool emit_begin = false;
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bool emit_end = true;
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@ -411,7 +411,7 @@ namespace rsx
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u32 last = first_counts.front().first;
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u32 last_index = 0;
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for (size_t draw = 0; draw < num_draws; draw++)
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for (u32 draw = 0; draw < num_draws; draw++)
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{
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if (first_counts[draw].first != last)
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{
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