Do not throw exception if cellDiscGame* executed

That not a critical situation, simple message in the log should be a good enough
This commit is contained in:
DH 2016-06-25 22:39:41 +03:00
parent e296f81a37
commit 55bc9eda9a

View file

@ -684,27 +684,32 @@ s32 cellGameThemeInstallFromBuffer()
s32 cellDiscGameGetBootDiscInfo() s32 cellDiscGameGetBootDiscInfo()
{ {
throw EXCEPTION(""); UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
} }
s32 cellDiscGameRegisterDiscChangeCallback() s32 cellDiscGameRegisterDiscChangeCallback()
{ {
throw EXCEPTION(""); UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
} }
s32 cellDiscGameUnregisterDiscChangeCallback() s32 cellDiscGameUnregisterDiscChangeCallback()
{ {
throw EXCEPTION(""); UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
} }
s32 cellGameRegisterDiscChangeCallback() s32 cellGameRegisterDiscChangeCallback()
{ {
throw EXCEPTION(""); UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
} }
s32 cellGameUnregisterDiscChangeCallback() s32 cellGameUnregisterDiscChangeCallback()
{ {
throw EXCEPTION(""); UNIMPLEMENTED_FUNC(cellGame);
return CELL_OK;
} }