mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-08 16:01:42 +12:00
Merge pull request #1060 from Syphurith/p5-EmulationDir
Custom EmulationDir
This commit is contained in:
commit
54b6616ec9
3 changed files with 70 additions and 1 deletions
|
@ -5,6 +5,8 @@
|
||||||
#include "vfsDeviceLocalFile.h"
|
#include "vfsDeviceLocalFile.h"
|
||||||
#include "Ini.h"
|
#include "Ini.h"
|
||||||
#include "Emu/System.h"
|
#include "Emu/System.h"
|
||||||
|
#include "Utilities/Log.h"
|
||||||
|
#include <sys/stat.h> // To check whether directory exists
|
||||||
|
|
||||||
#undef CreateFile
|
#undef CreateFile
|
||||||
|
|
||||||
|
@ -429,7 +431,15 @@ void VFS::Init(const std::string& path)
|
||||||
|
|
||||||
std::string mpath = entry.path;
|
std::string mpath = entry.path;
|
||||||
// TODO: This shouldn't use current dir
|
// TODO: This shouldn't use current dir
|
||||||
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
|
// If no value assigned to SysEmulationDirPath in INI, use the path that with executable.
|
||||||
|
if (Ini.SysEmulationDirPathEnable.GetValue())
|
||||||
|
{
|
||||||
|
fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
|
||||||
|
}
|
||||||
fmt::Replace(mpath, "$(GameDir)", cwd);
|
fmt::Replace(mpath, "$(GameDir)", cwd);
|
||||||
Mount(entry.mount, mpath, dev);
|
Mount(entry.mount, mpath, dev);
|
||||||
}
|
}
|
||||||
|
@ -468,6 +478,34 @@ void VFS::SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load)
|
||||||
entries_count.SaveValue(count);
|
entries_count.SaveValue(count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Custom EmulationDir.
|
||||||
|
// TODO:: should have a better log that would show results before loading a game?
|
||||||
|
if (Ini.SysEmulationDirPathEnable.GetValue())
|
||||||
|
{
|
||||||
|
std::string EmulationDir = Ini.SysEmulationDirPath.GetValue();
|
||||||
|
if (EmulationDir.empty())
|
||||||
|
Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
|
||||||
|
struct stat fstatinfo;
|
||||||
|
if ((stat(EmulationDir.c_str(), &fstatinfo)))
|
||||||
|
{
|
||||||
|
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Tried %s but it doesn't exists. Maybe you add some not needed chars like '\"'?");
|
||||||
|
Ini.SysEmulationDirPathEnable.SetValue(false);
|
||||||
|
}
|
||||||
|
else if (fstatinfo.st_mode & S_IFDIR)
|
||||||
|
LOG_NOTICE(GENERAL, "Custom EmualtionDir: On, Binded $(EmulatorDir) to %s.", EmulationDir);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If that is not directory turn back to use original one.
|
||||||
|
LOG_NOTICE(GENERAL, "Custom EmulationDir: Cause path %s is not a valid directory.", EmulationDir);
|
||||||
|
Ini.SysEmulationDirPathEnable.SetValue(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// I left this to check again just to catch those failed in directory checks.
|
||||||
|
if (!Ini.SysEmulationDirPathEnable.GetValue())
|
||||||
|
{
|
||||||
|
LOG_NOTICE(GENERAL, "Custom EmualtionDir: Off, Binded $(EmulatorDir) to %s.", Emu.GetEmulatorPath());
|
||||||
|
}
|
||||||
|
|
||||||
for(int i=0; i<count; ++i)
|
for(int i=0; i<count; ++i)
|
||||||
{
|
{
|
||||||
IniEntry<std::string> entry_path;
|
IniEntry<std::string> entry_path;
|
||||||
|
|
|
@ -436,6 +436,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
|
||||||
wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at System Call");
|
wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at System Call");
|
||||||
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
|
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
|
||||||
|
|
||||||
|
//Custom EmulationDir
|
||||||
|
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
|
||||||
|
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
|
||||||
|
|
||||||
cbox_cpu_decoder->Append("PPU Interpreter");
|
cbox_cpu_decoder->Append("PPU Interpreter");
|
||||||
cbox_cpu_decoder->Append("PPU Interpreter 2");
|
cbox_cpu_decoder->Append("PPU Interpreter 2");
|
||||||
cbox_cpu_decoder->Append("PPU JIT (LLVM)");
|
cbox_cpu_decoder->Append("PPU JIT (LLVM)");
|
||||||
|
@ -533,6 +537,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
|
||||||
chbox_dbg_ap_systemcall ->SetValue(Ini.DBGAutoPauseSystemCall.GetValue());
|
chbox_dbg_ap_systemcall ->SetValue(Ini.DBGAutoPauseSystemCall.GetValue());
|
||||||
chbox_dbg_ap_functioncall->SetValue(Ini.DBGAutoPauseFunctionCall.GetValue());
|
chbox_dbg_ap_functioncall->SetValue(Ini.DBGAutoPauseFunctionCall.GetValue());
|
||||||
|
|
||||||
|
//Custom EmulationDir
|
||||||
|
chbox_emulationdir_enable->SetValue(Ini.SysEmulationDirPathEnable.GetValue());
|
||||||
|
txt_emulationdir_path ->SetValue(Ini.SysEmulationDirPath.GetValue());
|
||||||
|
|
||||||
cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
|
cbox_cpu_decoder ->SetSelection(Ini.CPUDecoderMode.GetValue() ? Ini.CPUDecoderMode.GetValue() : 0);
|
||||||
cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
|
cbox_spu_decoder ->SetSelection(Ini.SPUDecoderMode.GetValue() ? Ini.SPUDecoderMode.GetValue() : 0);
|
||||||
cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
|
cbox_gs_render ->SetSelection(Ini.GSRenderMode.GetValue());
|
||||||
|
@ -614,6 +622,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
|
||||||
|
|
||||||
// System
|
// System
|
||||||
s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());
|
s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());
|
||||||
|
|
||||||
|
//Custom EmulationDir
|
||||||
|
s_subpanel_system->Add(chbox_emulationdir_enable, wxSizerFlags().Border(wxALL, 5).Expand());
|
||||||
|
s_subpanel_system->Add(txt_emulationdir_path, wxSizerFlags().Border(wxALL, 5).Expand());
|
||||||
|
|
||||||
// Buttons
|
// Buttons
|
||||||
wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
|
wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
|
||||||
|
@ -667,6 +679,10 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
|
||||||
Ini.DBGAutoPauseFunctionCall.SetValue(chbox_dbg_ap_functioncall->GetValue());
|
Ini.DBGAutoPauseFunctionCall.SetValue(chbox_dbg_ap_functioncall->GetValue());
|
||||||
Ini.DBGAutoPauseSystemCall.SetValue(chbox_dbg_ap_systemcall->GetValue());
|
Ini.DBGAutoPauseSystemCall.SetValue(chbox_dbg_ap_systemcall->GetValue());
|
||||||
|
|
||||||
|
//Custom EmulationDir
|
||||||
|
Ini.SysEmulationDirPathEnable.SetValue(chbox_emulationdir_enable->GetValue());
|
||||||
|
Ini.SysEmulationDirPath.SetValue(txt_emulationdir_path->GetValue().ToStdString());
|
||||||
|
|
||||||
Ini.Save();
|
Ini.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
15
rpcs3/Ini.h
15
rpcs3/Ini.h
|
@ -163,6 +163,10 @@ public:
|
||||||
IniEntry<bool> DBGAutoPauseSystemCall;
|
IniEntry<bool> DBGAutoPauseSystemCall;
|
||||||
IniEntry<bool> DBGAutoPauseFunctionCall;
|
IniEntry<bool> DBGAutoPauseFunctionCall;
|
||||||
|
|
||||||
|
//Customed EmulationDir
|
||||||
|
IniEntry<std::string> SysEmulationDirPath;
|
||||||
|
IniEntry<bool> SysEmulationDirPathEnable;
|
||||||
|
|
||||||
// Language
|
// Language
|
||||||
IniEntry<u8> SysLanguage;
|
IniEntry<u8> SysLanguage;
|
||||||
|
|
||||||
|
@ -240,6 +244,10 @@ public:
|
||||||
DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
|
DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
|
||||||
DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
|
DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
|
||||||
|
|
||||||
|
// Customed EmulationDir
|
||||||
|
SysEmulationDirPath.Init("System_EmulationDir", path);
|
||||||
|
SysEmulationDirPathEnable.Init("System_EmulationDirEnable", path);
|
||||||
|
|
||||||
// Language
|
// Language
|
||||||
SysLanguage.Init("Sytem_SysLanguage", path);
|
SysLanguage.Init("Sytem_SysLanguage", path);
|
||||||
}
|
}
|
||||||
|
@ -316,6 +324,9 @@ public:
|
||||||
// Language
|
// Language
|
||||||
SysLanguage.Load(1);
|
SysLanguage.Load(1);
|
||||||
|
|
||||||
|
// Customed EmulationDir
|
||||||
|
SysEmulationDirPath.Load("");
|
||||||
|
SysEmulationDirPathEnable.Load(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Save()
|
void Save()
|
||||||
|
@ -389,6 +400,10 @@ public:
|
||||||
|
|
||||||
// Language
|
// Language
|
||||||
SysLanguage.Save();
|
SysLanguage.Save();
|
||||||
|
|
||||||
|
// Customed EmulationDir
|
||||||
|
SysEmulationDirPath.Save();
|
||||||
|
SysEmulationDirPathEnable.Save();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue