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audio: rename audio channels to audio downmix
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides. Channels might be changed seperately in the future.
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10 changed files with 50 additions and 50 deletions
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@ -196,7 +196,7 @@ struct cell_audio_config
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bool convert_to_u16 = false;
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u32 start_threshold = 0;
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u32 sampling_period_multiplier = 0;
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audio_channels channels = audio_channels::downmix_to_stereo;
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audio_downmix downmix = audio_downmix::downmix_to_stereo;
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audio_renderer renderer = audio_renderer::null;
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} raw;
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@ -358,7 +358,7 @@ private:
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void reset_ports(s32 offset = 0);
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void advance(u64 timestamp, bool reset = true);
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std::tuple<u32, u32, u32, u32> count_port_buffer_tags();
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template <audio_channels downmix>
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template <audio_downmix downmix>
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void mix(float *out_buffer, s32 offset = 0);
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void finish_port_volume_stepping();
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