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https://github.com/RPCS3/rpcs3.git
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GL: old recompiler clean up (#2142)
This commit is contained in:
parent
11a442272d
commit
530ea688e4
13 changed files with 26 additions and 801 deletions
541
rpcs3/Emu/RSX/GL/GLHelpers.cpp
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541
rpcs3/Emu/RSX/GL/GLHelpers.cpp
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@ -0,0 +1,541 @@
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#include "stdafx.h"
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#include "GLHelpers.h"
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namespace gl
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{
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const fbo screen{};
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GLenum draw_mode(rsx::primitive_type in)
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{
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switch (in)
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{
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case rsx::primitive_type::points: return GL_POINTS;
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case rsx::primitive_type::lines: return GL_LINES;
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case rsx::primitive_type::line_loop: return GL_LINE_LOOP;
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case rsx::primitive_type::line_strip: return GL_LINE_STRIP;
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case rsx::primitive_type::triangles: return GL_TRIANGLES;
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case rsx::primitive_type::triangle_strip: return GL_TRIANGLE_STRIP;
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case rsx::primitive_type::triangle_fan: return GL_TRIANGLE_FAN;
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case rsx::primitive_type::quads: return GL_TRIANGLES;
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case rsx::primitive_type::quad_strip: return GL_TRIANGLES;
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case rsx::primitive_type::polygon: return GL_TRIANGLES;
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}
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fmt::throw_exception("unknow primitive type" HERE);
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}
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#ifdef WIN32
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void APIENTRY dbgFunc(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei lenght, const GLchar* message,
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const void* userParam)
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{
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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LOG_ERROR(RSX, "%s", message);
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return;
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default:
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LOG_WARNING(RSX, "%s", message);
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return;
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}
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}
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#endif
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void enable_debugging()
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{
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#ifdef WIN32
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(static_cast<GLDEBUGPROC>(dbgFunc), nullptr);
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#endif
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}
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void fbo::create()
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{
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glGenFramebuffers(1, &m_id);
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}
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void fbo::bind() const
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{
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glBindFramebuffer(GL_FRAMEBUFFER, m_id);
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}
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void fbo::blit(const fbo& dst, areai src_area, areai dst_area, buffers buffers_, filter filter_) const
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{
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bind_as(target::read_frame_buffer);
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dst.bind_as(target::draw_frame_buffer);
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__glcheck glBlitFramebuffer(
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src_area.x1, src_area.y1, src_area.x2, src_area.y2,
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dst_area.x1, dst_area.y1, dst_area.x2, dst_area.y2,
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(GLbitfield)buffers_, (GLenum)filter_);
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}
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void fbo::bind_as(target target_) const
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{
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glBindFramebuffer((int)target_, id());
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}
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void fbo::remove()
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{
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glDeleteFramebuffers(1, &m_id);
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m_id = 0;
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}
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bool fbo::created() const
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{
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return m_id != 0;
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}
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void fbo::check() const
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{
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save_binding_state save(*this);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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fmt::throw_exception<std::logic_error>("0x%04x", status);
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}
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}
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void fbo::recreate()
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{
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if (created())
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remove();
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create();
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}
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void fbo::draw_buffer(const attachment& buffer) const
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{
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save_binding_state save(*this);
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GLenum buf = buffer.id();
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__glcheck glDrawBuffers(1, &buf);
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}
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void fbo::draw_buffers(const std::initializer_list<attachment>& indexes) const
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{
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save_binding_state save(*this);
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std::vector<GLenum> ids;
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ids.reserve(indexes.size());
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for (auto &index : indexes)
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ids.push_back(index.id());
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__glcheck glDrawBuffers((GLsizei)ids.size(), ids.data());
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}
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void fbo::read_buffer(const attachment& buffer) const
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{
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save_binding_state save(*this);
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GLenum buf = buffer.id();
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__glcheck glReadBuffer(buf);
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}
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void fbo::draw_arrays(rsx::primitive_type mode, GLsizei count, GLint first) const
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{
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save_binding_state save(*this);
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__glcheck glDrawArrays(draw_mode(mode), first, count);
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}
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void fbo::draw_arrays(const buffer& buffer, rsx::primitive_type mode, GLsizei count, GLint first) const
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{
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buffer.bind(buffer::target::array);
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draw_arrays(mode, count, first);
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}
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void fbo::draw_arrays(const vao& buffer, rsx::primitive_type mode, GLsizei count, GLint first) const
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{
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buffer.bind();
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draw_arrays(mode, count, first);
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}
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void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, indices_type type, const GLvoid *indices) const
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{
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save_binding_state save(*this);
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__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, indices);
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}
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void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, indices_type type, const GLvoid *indices) const
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{
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buffer.bind(buffer::target::array);
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__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, indices);
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}
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void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, indices_type type, const buffer& indices, size_t indices_buffer_offset) const
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{
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indices.bind(buffer::target::element_array);
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__glcheck glDrawElements(draw_mode(mode), count, (GLenum)type, (GLvoid*)indices_buffer_offset);
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}
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void fbo::draw_elements(const buffer& buffer_, rsx::primitive_type mode, GLsizei count, indices_type type, const buffer& indices, size_t indices_buffer_offset) const
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{
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buffer_.bind(buffer::target::array);
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draw_elements(mode, count, type, indices, indices_buffer_offset);
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}
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void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLubyte *indices) const
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{
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draw_elements(mode, count, indices_type::ubyte, indices);
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}
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void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLubyte *indices) const
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{
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draw_elements(buffer, mode, count, indices_type::ubyte, indices);
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}
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void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLushort *indices) const
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{
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draw_elements(mode, count, indices_type::ushort, indices);
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}
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void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLushort *indices) const
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{
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draw_elements(buffer, mode, count, indices_type::ushort, indices);
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}
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void fbo::draw_elements(rsx::primitive_type mode, GLsizei count, const GLuint *indices) const
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{
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draw_elements(mode, count, indices_type::uint, indices);
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}
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void fbo::draw_elements(const buffer& buffer, rsx::primitive_type mode, GLsizei count, const GLuint *indices) const
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{
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draw_elements(buffer, mode, count, indices_type::uint, indices);
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}
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void fbo::clear(buffers buffers_) const
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{
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save_binding_state save(*this);
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glClear((GLbitfield)buffers_);
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}
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void fbo::clear(buffers buffers_, color4f color_value, double depth_value, u8 stencil_value) const
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{
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save_binding_state save(*this);
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glClearColor(color_value.r, color_value.g, color_value.b, color_value.a);
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glClearDepth(depth_value);
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glClearStencil(stencil_value);
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clear(buffers_);
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}
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void fbo::copy_from(const void* pixels, sizei size, gl::texture::format format_, gl::texture::type type_, class pixel_unpack_settings pixel_settings) const
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{
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save_binding_state save(*this);
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pixel_settings.apply();
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glDrawPixels(size.width, size.height, (GLenum)format_, (GLenum)type_, pixels);
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}
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void fbo::copy_from(const buffer& buf, sizei size, gl::texture::format format_, gl::texture::type type_, class pixel_unpack_settings pixel_settings) const
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{
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save_binding_state save(*this);
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buffer::save_binding_state save_buffer(buffer::target::pixel_unpack, buf);
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pixel_settings.apply();
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glDrawPixels(size.width, size.height, (GLenum)format_, (GLenum)type_, nullptr);
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}
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void fbo::copy_to(void* pixels, coordi coord, gl::texture::format format_, gl::texture::type type_, class pixel_pack_settings pixel_settings) const
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{
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save_binding_state save(*this);
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pixel_settings.apply();
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glReadPixels(coord.x, coord.y, coord.width, coord.height, (GLenum)format_, (GLenum)type_, pixels);
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}
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void fbo::copy_to(const buffer& buf, coordi coord, gl::texture::format format_, gl::texture::type type_, class pixel_pack_settings pixel_settings) const
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{
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save_binding_state save(*this);
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buffer::save_binding_state save_buffer(buffer::target::pixel_pack, buf);
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pixel_settings.apply();
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glReadPixels(coord.x, coord.y, coord.width, coord.height, (GLenum)format_, (GLenum)type_, nullptr);
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}
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fbo fbo::get_binded_draw_buffer()
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{
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GLint value;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &value);
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return{ (GLuint)value };
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}
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fbo fbo::get_binded_read_buffer()
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{
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GLint value;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &value);
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return{ (GLuint)value };
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}
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fbo fbo::get_binded_buffer()
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{
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GLint value;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
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return{ (GLuint)value };
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}
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GLuint fbo::id() const
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{
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return m_id;
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}
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void fbo::set_id(GLuint id)
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{
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m_id = id;
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}
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void texture::settings::apply(const texture &texture) const
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{
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save_binding_state save(texture);
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texture.pixel_unpack_settings().apply();
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if (compressed_format(m_internal_format))
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{
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int compressed_image_size = m_compressed_image_size;
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if (!compressed_image_size)
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{
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switch (m_internal_format)
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{
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case texture::internal_format::compressed_rgb_s3tc_dxt1:
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compressed_image_size = ((m_width + 2) / 3) * ((m_height + 2) / 3) * 6;
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break;
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case texture::internal_format::compressed_rgba_s3tc_dxt1:
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compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 8;
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break;
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case texture::internal_format::compressed_rgba_s3tc_dxt3:
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case texture::internal_format::compressed_rgba_s3tc_dxt5:
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compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 16;
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break;
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}
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}
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__glcheck glCompressedTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, compressed_image_size, m_pixels);
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}
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else
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{
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__glcheck glTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
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}
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LEVEL, m_max_level);
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if (m_pixels)
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{
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_GENERATE_MIPMAP, m_generate_mipmap ? GL_TRUE : GL_FALSE);
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}
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_S, (GLint)m_wrap_s);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_T, (GLint)m_wrap_t);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_R, (GLint)m_wrap_r);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_MODE, (GLint)m_compare_mode);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_FUNC, (GLint)m_compare_func);
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__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_LOD, m_max_lod);
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__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LOD, m_min_lod);
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__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_LOD_BIAS, m_lod);
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__glcheck glTexParameterfv((GLenum)m_parent->get_target(), GL_TEXTURE_BORDER_COLOR, m_border_color.rgba);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_FILTER, (GLint)m_min_filter);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAG_FILTER, (GLint)m_mag_filter);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_R, (GLint)m_swizzle_r);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_G, (GLint)m_swizzle_g);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_B, (GLint)m_swizzle_b);
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__glcheck glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_A, (GLint)m_swizzle_a);
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__glcheck glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_ANISOTROPY_EXT, m_aniso);
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}
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void texture::settings::apply()
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{
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if (m_parent)
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{
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apply(*m_parent);
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m_parent = nullptr;
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}
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}
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texture::settings& texture::settings::swizzle(texture::channel r, texture::channel g, texture::channel b, texture::channel a)
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{
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m_swizzle_r = r;
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m_swizzle_g = g;
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m_swizzle_b = b;
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m_swizzle_a = a;
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return *this;
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}
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texture::settings& texture::settings::format(texture::format format)
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{
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m_format = format;
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return *this;
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}
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texture::settings& texture::settings::type(texture::type type)
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{
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m_type = type;
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return *this;
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}
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texture::settings& texture::settings::internal_format(texture::internal_format format)
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{
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m_internal_format = format;
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return *this;
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}
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texture::settings& texture::settings::filter(min_filter min_filter, gl::filter mag_filter)
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{
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m_min_filter = min_filter;
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m_mag_filter = mag_filter;
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return *this;
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}
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texture::settings& texture::settings::width(uint width)
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{
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m_width = width;
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return *this;
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}
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texture::settings& texture::settings::height(uint height)
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{
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m_height = height;
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return *this;
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}
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texture::settings& texture::settings::size(sizei size)
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{
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return width(size.width).height(size.height);
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}
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texture::settings& texture::settings::level(int value)
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{
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m_level = value;
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return *this;
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}
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texture::settings& texture::settings::compressed_image_size(int size)
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{
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m_compressed_image_size = size;
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return *this;
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}
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texture::settings& texture::settings::pixels(const void* pixels)
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{
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m_pixels = pixels;
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return *this;
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}
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texture::settings& texture::settings::aniso(float value)
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{
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m_aniso = value;
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return *this;
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}
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texture::settings& texture::settings::compare_mode(texture::compare_mode value)
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{
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m_compare_mode = value;
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return *this;
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}
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texture::settings& texture::settings::compare_func(texture::compare_func value)
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{
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m_compare_func = value;
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return *this;
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}
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texture::settings& texture::settings::compare(texture::compare_func func, texture::compare_mode mode)
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{
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return compare_func(func).compare_mode(mode);
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}
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texture::settings& texture::settings::wrap_s(texture::wrap value)
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{
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m_wrap_s = value;
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return *this;
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}
|
||||
texture::settings& texture::settings::wrap_t(texture::wrap value)
|
||||
{
|
||||
m_wrap_t = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::wrap_r(texture::wrap value)
|
||||
{
|
||||
m_wrap_r = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::wrap(texture::wrap s, texture::wrap t, texture::wrap r)
|
||||
{
|
||||
return wrap_s(s).wrap_t(t).wrap_r(r);
|
||||
}
|
||||
|
||||
texture::settings& texture::settings::max_lod(float value)
|
||||
{
|
||||
m_max_lod = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::min_lod(float value)
|
||||
{
|
||||
m_min_lod = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::lod(float value)
|
||||
{
|
||||
m_lod = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::max_level(int value)
|
||||
{
|
||||
m_max_level = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::generate_mipmap(bool value)
|
||||
{
|
||||
m_generate_mipmap = value;
|
||||
return *this;
|
||||
}
|
||||
texture::settings& texture::settings::mipmap(int level, int max_level, float lod, float min_lod, float max_lod, bool generate)
|
||||
{
|
||||
return this->level(level).max_level(max_level).lod(lod).min_lod(min_lod).max_lod(max_lod).generate_mipmap(generate);
|
||||
}
|
||||
|
||||
texture::settings& texture::settings::border_color(color4f value)
|
||||
{
|
||||
m_border_color = value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
texture_view texture::with_level(int level)
|
||||
{
|
||||
return{ get_target(), id() };
|
||||
}
|
||||
|
||||
texture::settings texture::config()
|
||||
{
|
||||
return{ this };
|
||||
}
|
||||
|
||||
void texture::config(const settings& settings_)
|
||||
{
|
||||
settings_.apply(*this);
|
||||
}
|
||||
|
||||
bool is_primitive_native(rsx::primitive_type in)
|
||||
{
|
||||
switch (in)
|
||||
{
|
||||
case rsx::primitive_type::points:
|
||||
case rsx::primitive_type::lines:
|
||||
case rsx::primitive_type::line_loop:
|
||||
case rsx::primitive_type::line_strip:
|
||||
case rsx::primitive_type::triangles:
|
||||
case rsx::primitive_type::triangle_strip:
|
||||
case rsx::primitive_type::triangle_fan:
|
||||
return true;
|
||||
case rsx::primitive_type::quads:
|
||||
case rsx::primitive_type::quad_strip:
|
||||
case rsx::primitive_type::polygon:
|
||||
return false;
|
||||
}
|
||||
fmt::throw_exception("unknown primitive type" HERE);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue