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LV2: Memory state post-exitspawn fixes
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
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a2a6303a22
commit
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4 changed files with 52 additions and 12 deletions
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@ -1806,6 +1806,7 @@ void Emulator::Kill(bool allow_autoexit)
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disc.clear();
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klic.clear();
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hdd1.clear();
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init_mem_containers = nullptr;
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m_config_path.clear();
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m_config_mode = cfg_mode::custom;
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return;
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@ -1951,6 +1952,7 @@ void Emulator::Kill(bool allow_autoexit)
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disc.clear();
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klic.clear();
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hdd1.clear();
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init_mem_containers = nullptr;
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m_config_path.clear();
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m_config_mode = cfg_mode::custom;
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